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Supporting Teachers and Students: The Role of AI in Shaping the Future of Education. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-17 Brenda K Wiederhold
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Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-09 Chaeyun Lim,Rabindra Ratan
Virtual meetings, facilitated through videoconferencing or virtual reality, have become a common form of workplace communication. Despite the advantages these meetings offer, enabling collaboration among workers in dispersed locations, the phenomenon of virtual meeting fatigue, commonly referred to as Zoom fatigue, has emerged as a significant concern. This study explores whether facial appearance
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CO-XAI-Cognitive Decision Intelligence Framework for Explainable AI Systems. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04 Elena Sajno,Stefano De Gaspari,Chiara Pupillo,Giuseppe Riva
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Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04 Nicholas A Palomares,Caroline Murray,Mir Md Fazla Rabby,Maya Blitch,Rebecca Baumler,Sarah E Boro
The connection between bullying others and depression is clear. Less clear are the communicative paths through which being a bully leads to depression. Cyberbullying consists of communicative episodes that transcend modes of communication, contexts, and relationships wherein a social network of communicators pursues a subordinate goal of harming other(s) mentally, emotionally, and/or physically to
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Building and Investigating Digital Health Technologies to Promote Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-01 Susan Persky,Brenda Curtis
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Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-28 Andreea Huțul,Andrei Corneliu Holman,Tudor-Daniel Huțul
The present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship. We also aim to examine these relationships in an understudied cultural context, that is, Eastern European, thus enlarging the current geographical scope of the research on problematic gaming and gambling
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Support of the Dimensionality and Internal Consistency of the Generalized Problematic Internet Use Scale-2: Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26 Paula Elosua,Francisco J Abad,Ana Hernández
The field of problematic Internet use (PIU) has seen significant academic interest in recent years. In the absence of a universally accepted definition of PIU, a multitude of scales have been developed to evaluate it. Notably, the Generalized Problematic Internet Use Scale 2 (GPIUS-2), formulated on the cognitive-behavioral model by Caplan, emerges as a significant instrument in this domain. This research
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Digital Health as a Catalyst for Mental Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26 Brenda K Wiederhold
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Dating App Users: Interpersonal Styles and Self-Reported Mating Success. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26 Lennart Freyth,Peter K Jonason
In this study (N = 495), dating apps were conceptualized as digital leks. We examined how interpersonal (narcissism, Machiavellianism, psychopathy), sexual (sociosexual attitudes, desires, and behavior), and search (satisficing, alternatives) styles relate to mating success through dating apps (dates and sex). Individuals with a faster life history strategy, particularly men high in psychopathy and
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Empathy Through Immersion: The Impact of 360-Degree Virtual Reality on Fostering Perspective-Taking and Sense of Oneness in the Embodiment of a Sexual Harassment Victim. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26 Sara Ventura,Georgina Cardenas,Giuseppe Riva,Rosa Baños
Sexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions. The present study represents
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The Development and Validation of an Artificial Intelligence Chatbot Dependence Scale. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26 Xing Zhang,Mingyue Yin,Mingyang Zhang,Zhaoqian Li,Hansen Li
In recent years, a plethora of artificial intelligence (AI) chatbots have been developed and made available to the public. Consequently, an increasing number of individuals are integrating AI chatbots into their daily lives for various purposes. This trend has also raised concerns regarding AI chatbot dependence. However, a valid and reliable scale to assess AI chatbot dependence is yet to be developed
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Not All Interventions are Made Equal: Harnessing Design and Messaging to Nudge Bystander Intervention. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-13 Anna Davidovic,Adam Joinson,Catherine Hamilton-Giachritsis,Othman Esoul
This study examined the influence of design "nudges" on bystanders' willingness to intervene in online harassment using a social media simulation. Utilizing a 2 × 2 experimental design, we tested the ability of key design features (community guidelines and pop-up messaging) to induce a sense of self-efficacy (low/high) and personal responsibility (low/high) and thence to influence intervention levels
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Associations Between Searching and Sending Cyberhate: The Moderating Role of the Need of Online Popularity and Toxic Online Disinhibition. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-08 Olga Jiménez-Díaz,Sebastian Wachs,Rosario Del Rey,Joaquín A Mora-Merchán
Cyberhate, also known as hate speech, has emerged as a significant global concern. Existing research suggests that adolescents are primarily involved in cyberhate as bystanders, mainly unintentionally. However, there is growing evidence that some adolescents intentionally search for such content. Some indications suggest that actively searching for cyberhate may align more closely with sending it than
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Homelessness in Virtual Reality: Experiencing Social Exclusion Improves Attitudes and Behaviors Toward Unhoused People. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-08 Marco Marinucci,Paolo Riva
Virtual reality (VR) interventions are receiving increasing attention from research seeking to promote harmonious intergroup relations. Despite this, the effectiveness of VR methods and the underlying mechanisms for enhancing intergroup relations yield mixed findings. The current research examined if a 360° immersive video where participants embodied an unhoused person could improve attitudes and behavioral
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Click, Buy, Repeat: Understanding the Psychological and Behavioral Mechanisms of Online Shopping Behavior. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-06 Fabio Frisone,Marina Cosenza,Giulia Brizzi,Giuseppe Riva
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Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-06 Adrià Gabarnet,Guillem Feixas,Adrián Montesano
Virtual environments like online videogames offer increasingly more people the opportunity to socialize purely within the digital plane. These interactions, often done through customizable avatars, have brought about the concept of the "virtual-self," understood as the multiple identities that can be expressed in virtual environments. This can take many forms and fulfill different psychological roles
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Negative Affect Following Dating Application Use is Predicted by Social Anxiety Symptoms and Match Rate. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-29 Ariella P Lenton-Brym,Candice M Monson,Julia Spaniol,Gillian Shoychet,Kristen M Hernandez,Martin M Antony
Social rejection is a common and unavoidable experience for users of dating apps. Research suggests that socially anxious individuals may be particularly likely to use dating apps to establish intimate relationships, given their preference for online (vs. face-to-face) communication. However, social anxiety (SA) symptoms are associated with heightened negative affect and decreased prosocial behavior
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Does Socioeconomic Status Moderate the Association Between Screen Time, Mobile Phone Use, Social Networks, Messaging Applications, and Mental Health Among Adolescents? Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-29 María Eugenia Visier-Alfonso,José Francisco López-Gil,Arthur Eumann Mesas,Estela Jiménez-López,Shkelzen Cekrezi,Vicente Martínez-Vizcaíno
The aim of this study was to examine the relationship between different screen time (ST)-related behaviors and mental health conditions such as depression, anxiety, and stress. In addition, this study aimed to determine the moderating role of socioeconomic status (SES). This was a cross-sectional study and included data from 620 adolescents, aged 12-17 years, from the Valle de Ricote, Region of Murcia
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A Lifeline to Fill the Silence of Homelessness: Person-Centered Analysis of Digital Coping and Links to Mental and Physical Health. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-28 Aims Hansen,Kathyn L Modecki
Individuals experiencing homelessness are among the most vulnerable population for mental and physical health disparities. Despite navigating numerous stressors on a day-to-day basis, they are vastly underrepresented within coping research. Using a person-centered approach, this study addresses ways in which technology is leveraged to manage ongoing stressors associated with the experience of homelessness
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Evaluating for Evidence of Sociodemographic Bias in Conversational AI for Mental Health Support. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-24 Yee Hui Yeo,Yuxin Peng,Muskaan Mehra,Jamil Samaan,Joshua Hakimian,Allistair Clark,Karisma Suchak,Zoe Krut,Taiga Andersson,Susan Persky,Omer Liran,Brennan Spiegel
The integration of large language models (LLMs) into healthcare highlights the need to ensure their efficacy while mitigating potential harms, such as the perpetuation of biases. Current evidence on the existence of bias within LLMs remains inconclusive. In this study, we present an approach to investigate the presence of bias within an LLM designed for mental health support. We simulated physician-patient
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Exploring the Relationship Between Social Media Use and Symptoms of Depression and Anxiety Among Children and Adolescents: A Systematic Narrative Review. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-24 Naila Saleem,Paul Young,Saman Yousuf
Social media use is ubiquitous to the lives of children and adolescents. The body of research investigating its potential impact on mental health has risen exponentially. We systematically reviewed the present literature exploring potential linkages between social media use and symptoms of depression and anxiety in this vulnerable group. Using the Preferred Reporting Items for Systematic Reviews and
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Decoding Clickbait: The Impact of Clickbait Types and Structures on Cognitive and Emotional Responses in Online Interactions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-22 Yikai Wang,Bin Hu,Chaolan Tang,Xian Yang
This study delves into the influence of clickbait types (hyperbole, insinuation, visual rhetoric, and puzzle) and structures (emotion-label and emotion-laden words) on user cognitive and emotional responses in an online environment. Using electroencephalography with 32 internet-experienced participants, we analyzed how these different clickbait configurations affect engagement and processing. Our findings
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Shadows of Conflict: Addressing Moral Injury in Peacekeeping Missions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-21 Brenda K Wiederhold
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The Future of Peacekeeping: Navigating Ethical AI Deployment in Conflict Zones. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-21 Brenda K Wiederhold
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Enhancing or Compensating? Role of On- and Offline Social Capital and Technological Self-Efficacy on Subjective Well-Being among Immigrants and Natives. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-09 Nari Yoo,Sou Hyun Jang
The ability and self-efficacy to utilize the internet and technological devices has become critical during the COVID-19 pandemic. By examining the role of on- and offline social capital as a moderator in the relationship between technological self-efficacy (TSE) and subjective well-being, this study aims to contribute to the understanding of whether the social compensation or social enhancement hypotheses
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A Technology-Supported Psychoeducational Intervention for Older Adults and Their Families to Improve Social Isolation, Loneliness, and Intergenerational Connectedness-A Randomized Controlled Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-04 Janina Müller,Xiang Zhao,Heather M Foran
Information and communication technologies (ICT) provide digital tools to support and facilitate social engagement. However, the extent to which new ICTs, such as instant messaging, and training on its use, enhance intergenerational family interactions and reduce social isolation and loneliness needs further exploration. In the present study, we developed a brief psychoeducational intervention to promote
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Improving Well-Being Through Digital Detoxification Among Social Media Users: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-30 Sameer Ansari,Naved Iqbal,Ahmad Azeem,Kainaat Danyal
Digital detoxification is a conscious disconnection from all smartphone activities for a certain period of time, which has been undertaken as effective by researchers to improve well-being, but studies found inconsistent results, with a primary focus on negative well-being, thus necessitating a need to focus on the positive aspect. As a result, the current study conducted a systematic review and meta-analysis
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Expanding Access to Mental Health: Evaluating the Potential of a Serious Mental Health Game for Adolescents. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-30 Solfrid Raknes,Dana Townsend,Charbel Ghostine,Mahmoud Hammoud
Digital technologies are important for expanding access to mental health support in low-resource settings. The current study tests the feasibility of a blended learning mental health intervention that was implemented for adolescents in Lebanon (N = 1,234), most of whom were Syrian refugees. The intervention features a digital game called The Helping Hand, which teaches adolescents how to respond to
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Harnessing Hope in Digital Spaces for Health Equity: How Group Comparison Information and Supportive Comments Influence Bone Marrow Donor Intentions for African Americans. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-26 Roselyn J Lee-Won,Lanier F Holt
Pursuing health equity necessitates recognizing health disparities that disproportionately impact disadvantaged groups and eliminating their barriers to essential health resources. Interactive digital technologies-specifically, popular social media platforms such as blogs and social networks-can be leveraged to engage underserved minority populations in collective social action aimed at addressing
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Assessing Bias Toward a Black or White Simulated Patient with Obesity in a Virtual Reality-Based Genomics Encounter. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-24 Susan Persky,Brittany M Hollister,Alison Jane Martingano,Alexander P Dolwick,Sydney H Telaak,Emma M Schopp,Vence L Bonham
Interpersonal bias based on weight and race is widespread in the clinical setting; it is crucial to investigate how emerging genomics technologies will interact with and influence such biases in the future. The current study uses a virtual reality (VR) simulation to investigate the influence of apparent patient race and provision of genomic information on medical students' implicit and explicit bias
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Unmasking Deception: Strategies to Combat AI-Driven Disinformation. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-23 Brenda K Wiederhold
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Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-17 Ross Andel,Timothy McMahan,Thomas D Parsons,Jakub Hort
There is growing interest in virtual reality (VR) training among competitive athletes and casual sports players alike as a tool to supplement real-life play within a highly controlled, intellectually stimulating environment. We examined data from a commercially available, recently released VR software for tennis for changes in and correlates of performance. Two most frequently used tasks were evaluated-Baseline
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Exploring Alternative Health Facebook Groups in the COVID-19 Pandemic: An Automated Content Analysis Through Structural Topic Modeling. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-17 Yuanyuan Wu,Ozan Kuru
Alternative health (AH) has an important role in public health across cultures, as the World Health Organization acknowledges. Using structural topic modeling, we analyzed 25,561 posts from public Facebook groups that contained AH-related content during the COVID-19 pandemic over 3 years. Thirty-one topics emerged, and they were categorized into six major themes, including (1) sharing information regarding
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HPV Vaccination Decision Among Catch-up Population Through a Digital Intervention: Empowering Young Adults to Their Own Health Decision-Making. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-06 Yusi Aveva Xu,Dalnim Cho,Lenna Dawkins-Moultin,Maria Borjas,Suellen Hopfer,Nicholas Nguyen,Sarah Mann,Di Lun,Lois M Ramondetta,Qian Lu
Human papillomavirus (HPV) is the most common sexually transmitted infection on U.S. college campuses. Although HPV vaccination is recommended through age 26, current efforts to improve vaccination rates have predominantly focused on adolescents. Consequently, vaccine uptake remains suboptimal among young adults. This represents a significant missed opportunity, as young adults face the highest risk
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Exploring Affective Representations in Emotional Narratives: An Exploratory Study Comparing ChatGPT and Human Responses. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-04 Chaery Park,Jongwan Kim
While artificial Intelligence (AI) has made significant advancements, the seeming absence of its emotional ability has hindered effective communication with humans. This study explores how ChatGPT (ChatGPT-3.5 Mar 23, 2023 Version) represents affective responses to emotional narratives and compare these responses to human responses. Thirty-four participants read affect-eliciting short stories and rated
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Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-01 Fabrizia Mantovani
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Patient Perspectives on a Digital Assistant for Medication Reconciliation: An Interview Study Comparing Socioeconomic Groups. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-30 Kim Tenfelde,Ayla Dijkmans,Nadine Bol,Mart Kicken,Chris van der Lee,Jan de Wit,Barbara Maat
Medication reconciliation, the process of documenting a patient's medication, is currently a time-consuming and labor-intensive process. To make medication reconciliation more efficient, digital assistants (DAs) offer a promising solution. Especially since human-like digital interfaces tend to be appreciated by more vulnerable populations such as patients in a low socioeconomic position (SEP). Despite
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Applying Engagement Marketing and Human-Centered Design to Cocreate a Digital Decision Support Tool for Research Participation with LGBTQIA+ Community Members. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-29 Jennifer D Uhrig,Allyson M Corbo,Jill A Brown,Katie Baker,Marcel Foster,Alyssa Jordan,Daniel Moretti,Ana Rescate,Chelsea Gieck,Julie Gras-Najjar,Alexa Ortiz,Schuyler DeBree,Megan A Lewis
We used engagement marketing and human-centered design principles to cocreate a digital decision support tool for research participation with LGBTQIA+ community members to help them make an informed decision about joining the All of Us Research Program. Building on results from the research phase, we conducted eight problem validation and solutioning workshops with 48 LGBTQIA+ community members. Community
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Cyberbullying and Suicidal Behavior, Self-Harm, and Nonsuicidal Self-Injury: A Systematic Review of Longitudinal Studies. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-29 Irene Morales-Arjona,Vivian Benítez-Hidalgo,Isabel Ruiz-Pérez,Camila Higueras-Callejón,Guadalupe Pastor-Moreno
Aim: Identify and systematically review cohort studies examining the association between cyberbullying (CB) and suicidal ideation, attempted suicide, self-harm, and nonsuicidal self-injury (NSSI). Methods: Systematic literature review following PRISMA guidelines. Searches for relevant literature were conducted in Scopus, Web of Science, PubMed, PsyINFO, CINAHL, Embase, and Cochrane up until July 2023
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Social Media Use and Well-Being: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-27 Sameer Ansari,Naved Iqbal,Resham Asif,Mohammad Hashim,Saif R Farooqi,Zainab Alimoradi
Prior research has investigated the link between social media use (SMU) and negative well-being. However, the connection with positive well-being has not been extensively studied, leading to a situation where there are inconsistent and inconclusive findings. This study fills this gap by examining the correlation between excessive and problematic SMU and subjective as well as psychological well-being
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Detecting Cognitive Flexibility Deficits in Aging: A Novel Approach Using Virtual Reality And Artificial Intelligence. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-26 Chiara Pupillo,Irene Alice Margherita Chicchi Giglioli,Stefano De Gaspari,Giuseppe Riva
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Immersive Virtual Reality Cognitive Training for Improving Cognition and Depressive Symptoms Among Older Adults. Current Evidence and Future Recommendations. A Systematic Review. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-26 Bruno Porras-Garcia,Juliana Rojas-Rincón,Annalisa Adams,Maite Garolera,Rocio Chang
Older adults, particularly impacted by the pandemic, are anticipated to face considerable challenges to their cognitive and psychological health. Various cognitive training methods have been proposed to improve their cognitive decline through regular practice. Immersive virtual reality (IVR) offers a promising avenue to bolster cognitive and mental health care accessibility for older adults and has
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Enhancing Digital Health Engagement in Chronic Disease: The Role of Doctor-Patient Communication and Media Use in Acceptance of Digital Health Care Among End-Stage Kidney Disease Patients. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-12 Mina Park,Seongmin Son,Sunhwa Lee,Hyunjeong Baek,Ji In Park
This study examines digital health challenges among end-stage kidney disease (ESKD) patients, a population characterized by older age, lower socioeconomic status, and limited access to modern technologies. Drawing from the Mere Exposure Effect, the Technology Acceptance Model, and insights from doctor-patient communication literature, our study implemented a month-long intervention across three distinct
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Monuments and Memorials: A Role for Artificial Intelligence in the Grieving Process. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-09 Brenda K Wiederhold
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Diverse Minds, Secure Networks: Embracing Neurodiversity in Cybersecurity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-09 Brenda K Wiederhold
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The Interplay Between Health Disparities and Acceptability of Virtual Reality: A Survey Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-08-01 Nandini Raghuraman,Theresa Bedford,Nhi Tran,Nathaniel R Haycock,Yang Wang,Luana Colloca
Virtual reality (VR) has emerged as a nonpharmacological adjuvant to manage acute and chronic pain symptoms. The goal of this survey study was to determine the acceptability of VR among chronic pain participants hailing from distressed and prosperous neighborhoods in the state of Maryland. We hypothesized that pain severity and interference vary in groups experiencing health disparities, potentially
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Associations of Social Factors and Self-Efficacy with Skin-Self Examination Intentions Among Hispanics at Risk for Skin Cancer and Their Preferences for Digital Interventions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-31 Zhaomeng Niu,Carolyn J Heckman
Skin cancer ranks as the most prevalent cancer in the United States. Over the past two decades, the incidence of melanoma, the deadliest form of skin cancer, among Hispanics has risen by 20%. Melanoma mortality rates are higher in Hispanics than in non-Hispanic Whites (NHW). Early detection of melanoma via skin self-examination may lead to diagnosis of melanoma at an earlier stage, when they are thinner
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Does Online Dating Make Relationships More Successful? Replication and Extension of a Previous Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-26 Junwen M Hu,Rui Zhu,Yue Zhang
A previous study has found a negative correlation between meeting one's romantic partner in online dating (vs. offline) and marriage quality through a quota sample of the U.S. population. This current study replicates and extends this previous study by analyzing another sample of the U.S. population from the Pew Research Center (N = 2,787). Largely consistent with the previous finding, we found that
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Can Stress Put Digital Privacy at Risk? Evidence from a Controlled Experiment Examining the Impact of Acute Stress on Privacy Decisions on a Simulated Social Network Site. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-19 Yizhou Liu,Kaileigh A Byrne,Heba Aly,Reza Ghaiumy Anaraky,Bart Knijnenburg
Internet and Communication Technologies (ICTs) can foster efficient communication and knowledge acquisition, but there are also tradeoffs in terms of risks to one's privacy. Previous research, including work with the privacy calculus framework, indicates that factors such as perceived risks and benefits of using ICTs, ICT trust, and general privacy concerns can influence individuals' digital privacy-related
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Parsing Platforms: Natural Language Processing and Public Mental Health. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-18 Brenda K Wiederhold
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Humanity's Evolving Conversations: AI as Confidant, Coach, and Companion. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-18 Brenda K Wiederhold
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How Parental Mediation and Parental Phubbing Affect Preschool Children's Screen Media Use: A Response Surface Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-17 Jia Wang,Ru-De Liu,Yi Ding,Wei Hong,Jiabin Liu
Parental mediation (PM) and parental phubbing (PP) are two pivotal factors that influence children's screen media use. This study used response surface analysis to examine the combined effect of PM and PP on screen time among preschool children. A total of 3,445 parents with preschool-aged children participated in this study, providing self-reported data on PM, PP, and their children's screen time
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The Re-Embodiment Project: Exploring the Role of Interoception and Embodiment in Anorexia Nervosa. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-17 Lettie Wareing,Megan Rose Readman,Sally A Linkenauger,Giuseppe Riva
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Enhanced-Beat: Interoceptive-Focused Virtual Reality for Enhanced Well-Being in Healthy and Clinical Populations. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-17 Eleonora Noselli,Giuseppe Riva,Daniele Di Lernia
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The Association between Problematic Instagram Use, Psychological Distress, and Well-Being: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-17 Ali Sepas,Ali Haider Bangash,René Ernst Nielsen,Wah Yang,Alaa El-Hussuna
Recent studies have indicated the potential detrimental psychological effects of Instagram use (IU) and problematic Instagram use (PIU). PIU and IU have been associated with depression, anxiety, and negative general well-being. This study aimed to investigate that correlation through a systematic review and meta-analysis. Seven databases, including PubMed/MEDLINE, were explored in February of 2023
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Trends and Influencing Factors in Problematic Smartphone Use Prevalence (2012-2022): A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-09 Xiaoshan Lu,Xianli An,Siguang Chen
Given that problematic smartphone use (PSU) has been researched for a long time, it becomes necessary to assess how the trends of PSU prevalence have evolved over time. In total, 106 articles from 2012 to 2022 with 109 studies covering 97,748 individuals were included in this systematic review and meta-analysis. The estimation of the global pooled PSU prevalence was 37.1% (95% confidence interval,
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Multiple Facets of Rejections in Online Dating: Exploring Types, Reasons, and Impact. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-04 Tess van der Zanden,Janneke M Schokkenbroek
Romantic rejections are a hurtful yet common occurrence in online dating. While research in this area is growing, there is a need for a comprehensive and comparative overview to understand these rejection experiences better. This article presents the results of two cross-sectional survey studies that aimed to create a more comprehensive overview of multiple facets of rejections in online dating, particularly
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Impacts of Racial and Gender Identities on Individuals' Intentions to Seek a Counselor. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-04 Romy Rw,Nick Joyce
To understand the theoretical impact of racial and gender identities on counselor selection, an online experiment was conducted with 527 participants in which both the race and gender of a perspective counselor's online profile were manipulated. Results showed that participants had a higher intention to seek counseling when the counselor was from the same racial and/or gender group. These preferences
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The Disembodied Disconnect Hypothesis: How Online Interactions Undermine Neurobiological Foundations of Social Cohesion. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-01 Giuseppe Riva,Brenda K Wiederhold,Fabrizia Mantovani
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Beyond Chronic Pain Exploring Body-Brain Interaction to Understand and Treat Chronic Pain Conditions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-07-01 Luana Amadini Genovese,Giuseppe Riva,Daniele Di Lernia