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How Personality and Affective Responses Are Associated with Skepticism Towards Virtual Reality in Medical Training-A Pre-Post Intervention Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
Tobias Mühling,Joy Backhaus,Lea Demmler,Sarah KönigVirtual reality (VR) offers a safe, immersive environment for medical training, but some users remain skeptical about a broader implementation. Our study aims to explore how personality traits, affective responses, and task-related perceptions correlate with attitudes towards VR-based medical emergency training. Forty-seven medical students participated in a 30-minute VR emergency training. Personality
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Technology Affordances, Social Media Engagement, and Social Media Addiction: An Investigation of TikTok, Instagram Reels, and YouTube Shorts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
James A Roberts,Meredith E DavidCurrently, time spent online viewing short-form video (SFV) has become an increasingly popular activity. SFV users spend over two hours daily across a variety of SFV platforms. Undergirded by the theory of technological affordances, the present study is the first to investigate the relative strength of three tech affordances-recommendation accuracy, serendipity, and perceived effortlessness offered
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Trapped in Online Comparisons: Within Reciprocal Dynamic of Self-Assessment Motivation and Depressive State on Social Media. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-11
Raphaël Aubry,Alain Quiamzade,Laurenz L MeierMost research regarding social comparisons on social media has been limited demonstrating their effects on mental health, without explaining the underlying motivational mechanics. It appears that individuals are often motivated to reduce uncertainty about the self. Social media may serve as a tool to access diagnostic information through social comparison. However, because these platforms predominantly
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Negative Online Experiences, Worry, and Risk Perception Among Adolescents: Gender Differences and Implications for Cybercrime Awareness. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-10
Alexander Trinidad,Verónica Marcos,Alvaro Montes,Dolores SeijoThe present study aims to explore the negative online experiences in adolescence, as well as examine the associations of those and their interaction patterns with the frequency of worry and risk perception in relation to several types of online victimization. We conducted a cross-sectional survey study conducted between 2022 and 2023. We collected a nonprobabilistic sample of 824 Spanish adolescents
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Are Social Media Bans the Solution to the Youth Mental Health Crisis? Some Governments Think So. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-10
Brenda K Wiederhold -
Navigating Cyber Intimate Partner Violence and Conflict: Negative Anticipation and Emotions During Text-Based Versus Face-to-Face Conflict Discussions in Young Adult Couples. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Florence Léonard,Sarafina Métellus,Marie-Pier Vaillancourt-Morel,Audrey Brassard,Gayla Margolin,Marie-Ève DaspeYoung adult couples frequently use text messages to discuss conflicts within their relationship. While face-to-face conflicts have been shown to elicit more negative anticipation and negative emotions in victims of traditional, offline forms of intimate partner violence (IPV) (e.g., psychological and physical) compared with nonvictims, no study has examined how victims of cyber IPV (C-IPV) experience
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Examining the Changes in Bullying Discourse on Reddit: A Comparative Analysis before and After the COVID-19 Pandemic. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Chunrye Kim,Donghun Kim,Yongjun Zhu,Sou Hyun JangBullying, a type of power abuse, deserves to be addressed, and this study examines bullying-related discussions on Reddit before and after the pandemic to better understand its dynamics during this time. We analyzed 8,720 posts and 21,607 comments from the r/Bullying subreddit using static and dynamic topic modeling (DTM) to understand the major topics discussed in the subreddit. Based on static topic
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AGE-IT: Merging Virtual Reality and Artificial Intelligence to Innovate Elderly Assessment with Digital Biomarkers. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-04-02
Stefano De Gaspari,Irene Alice Chicchi Giglioli,Alessandro Capriotti,Giuseppe Riva -
Frequent Media Use, Media Multitasking, and Perceived Cost of Cognitive Effort. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-27
Myoungju Shin,Karen MurphyPeople regard cognitive effort as costly and try to conserve such effort whenever possible. This study aimed to examine the relationship between frequent media use and perceived cost for cognitive effort. A sample of 266 participants (mean age = 25.66, 187 females) completed questionnaires of media use, cognitive thinking style, and psychological distress. They also completed a cognitive task and estimated
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Interpersonal Goal Contagion Through Social Media Posts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-25
Stephanie J Tobin,Jennifer Crocker,Tao JiangThis research examined the contagion of interpersonal goals through mock social media posts among Facebook users recruited from Prolific. Two pilot studies were conducted to create Facebook posts that reflected different combinations of self-image and compassionate goals. Then, in the main experiment, 775 participants were randomly assigned to view one of four posts in a 2 (self-image content) × 2
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The Rise of Synthetic Societies: Is There a Role for Humans? Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-17
Brenda K Wiederhold -
From Darkness to Light: Spotlighting the Health Effects of Daylight Savings Time. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-17
Brenda K Wiederhold -
Adolescents' Risky Online Behaviors and Social Desirability Bias in Vietnam: Privacy Disclosure and Pornography Use. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-03-03
Truong Pham,Daisaku Goto,Makoto KakinakaThis study quantified the prevalence of two risky online behaviors among adolescents in Vietnam: online privacy disclosure and online pornography use. We conducted a field experiment with 1,313 junior high school students aged 13-15 years in Hoa Binh city. In addition to conventional direct questions, we employed list experiments to address social desirability bias in the students' responses. The results
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Generative Artificial Intelligence and Misinformation Acceptance: An Experimental Test of the Effect of Forewarning About Artificial Intelligence Hallucination. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-24
Yoori Hwang,Se-Hoon JeongGenerative artificial intelligence (AI) tools could create statements that are seemingly plausible but factually incorrect. This is referred to as AI hallucination, which can contribute to the generation and dissemination of misinformation. Thus, the present study examines whether forewarning about AI hallucination could reduce individuals' acceptance of AI-generated misinformation. An online experiment
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Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-14
Henar Guillen-Sanz,Ines Miguel-Alonso,Bruno Rodriguez-Garcia,Giuseppe Riva -
The Perfect Storm of Cyberscam Risk: Examining Personal, Injury, and Psychosocial Risk Factors for People With and Without Acquired Brain Injury. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Jao-Yue Carminati,Joshua F Wiley,Jennie Ponsford,Kate Rachel GouldCyberscams are a pervasive global issue with losses exceeding $1 trillion worldwide and resulting in significant psychosocial impacts, particularly shame. People with disabilities, such as acquired brain injury (ABI), may be additionally vulnerable due to cognitive impairments and social isolation. Increased scam vulnerability and risk factors for people with ABI have not been investigated. This study
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The Silent Struggle: Moral Injury Among Health Care Workers. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Brenda K Wiederhold -
Alone Together: The Paradox of Digital Connection and Social Isolation. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-12
Brenda K Wiederhold -
A Meta-Analysis of Artificial Intelligence Technologies Use and Loneliness: Examining the Influence of Physical Embodiment, Age Differences, and Effect Direction. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-05
Xu Dong,Jun Xie,He GongRecent research has investigated the connection between artificial intelligence (AI) utilization and feelings of loneliness, yielding inconsistent outcomes. This meta-analysis aims to clarify this relationship by synthesizing data from 47 relevant studies across 21 publications. Findings indicate a generally significant positive correlation between AI use and loneliness (r = 0.163, p < 0.05). Specifically
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A Looking Glass into a Research Wonderland: Decades of Virtual Reality Scholarship Explicated Via Natural Language Processing. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-02-05
David M Markowitz,Jeremy N BailensonHow has the field of virtual reality (VR) evolved and what type of research has made an impact? We used natural language processing techniques and generative artificial intelligence to develop the most complete review of experimental social science VR research to date (1992-2024). From a collection of 21,195 abstracts written by 52,543 unique authors, 13 reliable themes emerged over time, with immersive
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Impact of Spatial Presence on Charitable Behavior in the Metaverse: A Moderated Mediation Model of Norm Message and Involvement with Charity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-28
Jaeyeon Bang,Seungjae Oh,Jiyeon Park,Yejoo Lee,Yeonsoo Cho,Soyeon Park,Taeyeon KimWith the rapid development of virtual technology, the metaverse has become an influential communication tool driving engagement in prosocial behavior. This study examined whether spatial presence in a metaverse affects charitable involvement and prosocial behavior. Additionally, it explored the impact of descriptive norms in the metaverse, validated as effective in the physical world. A laboratory
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I Did 10,000 Steps so I Earned This Treat: Problematic Smartwatch Use and Exercise Tracking Associations with Compensatory Eating and Sedentary Activity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-17
Aysha Siddika,Morgan E EllithorpeSmartwatches are digital devices, similar to smartphones, and come with the possibility of problematic use. Problematic technology use is the experience of psychological distress or reduced daily functioning in response to excessive or addictive technology use. The purpose of this study was to explore whether problematic use of smartwatch devices for exercise tracking influences user's health behaviors
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Down the Digital Rabbit Hole: Objectification Increases Problematic Gaming. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-17
Jiaxin Shi,Zaixuan Zhang,Zhansheng Chen,Tianhua Wei,Xianyou HeObjectification, being perceived and treated merely as an object with a denial of one's humanness, has been linked to numerous adverse outcomes in daily life. Despite this, its influence on online behaviors, particularly problematic gaming, remains underexplored. The current research (total N = 1,000) extends the literature on objectification by investigating the effect of objectification on problematic
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VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-16
Sarah Todisco,Alessandra Magrelli,Chiara Stramba-Badiale,Giuseppe Riva -
Generations X, Y, Z: The Moderating Role of Self-Reliance in Relationships Between Loneliness, Social Media Addiction, and Life Satisfaction in Men. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-14
Sabina Lissitsa,Maya KaganIn today's sociocultural milieu, characterized by pervasive social media and evolving conceptions of masculinity, this study examines the interplay among loneliness, social media addiction, self-reliance, and life satisfaction across Generations (Gen) X, Y, and Z. Employing a comprehensive model, the study explores social media addiction as a mediator between loneliness and life satisfaction, with
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The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-08
Patrick J Ewell,James C Hamilton,Rosanna E GuadagnoA substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting
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Social Capital in Online Gaming Communities: A Systematic Review Examining the Role of Virtual Identities. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-08
Tushya Sachan,Dinesh Chhabra,Betina AbrahamThe growth of online video-game players has seen a parallel growth in online gaming communities. Membership in these communities has been well known to play a vital role in shaping social connections and fostering social capital. This systematic review explored the role of interacting virtual identities in shaping the relationship between membership in gaming communities and social capital as an outcome
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Judgment of Social Traits and Emotions of "Neutral" Avatars. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-06
Katrina S Rbeiz,Michael Sangimino,Hyeon-Seung Lee,Olivia Jelsma,Mingyuan Li,Brian Kim,Robert Bodenheimer,Sohee ParkWith the rapid advance of technology, human interactions with virtual avatars in simulated social environments are becoming increasingly common. The aim of the current study was to examine users' perception of social traits and emotions of "neutral," expressionless avatars using an open-source collection. These avatars represented different ethnicities, genders, and occupations via visual features
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From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2025-01-01
Brenda K Wiederhold -
Short Made Them Powerful: Exploring Motivations and Problematic Uses of TikTok. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Youngju Jung,Taeyeon Kim,Sojin Lee,Seung Min,Yongjun SungThe penetration of short-form content in daily life is undeniable. TikTok is one of the most popular and fastest-growing short-form video applications globally. This study examined the underlying motives for using TikTok and explored differences in psychological symptoms related to TikTok usage patterns (i.e., active vs. passive). A survey of 500 TikTok users identified six prominent reasons for engaging
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Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Sajjad Basharpoor,Samaneh Noori,Somayeh Daneshvar,Laura JobsonNowadays, with the widespread use of the Internet, cyberbullying has become a pervasive threat to people. This study aimed to create a structural model of cyberbullying based on dark personality traits, with empathy as a mediating factor among students. A total of 360 students of the Mohaghegh Ardabili University were included using the multistage random sampling method. Data were collected using the
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Testing the Proteus Effect in Autistic and Neurotypical Participants. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-24
Chris Fullwood,Liam Cross,Gray Atherton,Darren ChadwickThis study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional
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Supporting Teachers and Students: The Role of AI in Shaping the Future of Education. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-17
Brenda K Wiederhold -
Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-09
Chaeyun Lim,Rabindra RatanVirtual meetings, facilitated through videoconferencing or virtual reality, have become a common form of workplace communication. Despite the advantages these meetings offer, enabling collaboration among workers in dispersed locations, the phenomenon of virtual meeting fatigue, commonly referred to as Zoom fatigue, has emerged as a significant concern. This study explores whether facial appearance
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CO-XAI-Cognitive Decision Intelligence Framework for Explainable AI Systems. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04
Elena Sajno,Stefano De Gaspari,Chiara Pupillo,Giuseppe Riva -
Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-04
Nicholas A Palomares,Caroline Murray,Mir Md Fazla Rabby,Maya Blitch,Rebecca Baumler,Sarah E BoroThe connection between bullying others and depression is clear. Less clear are the communicative paths through which being a bully leads to depression. Cyberbullying consists of communicative episodes that transcend modes of communication, contexts, and relationships wherein a social network of communicators pursues a subordinate goal of harming other(s) mentally, emotionally, and/or physically to
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Building and Investigating Digital Health Technologies to Promote Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-12-01
Susan Persky,Brenda Curtis -
Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-28
Andreea Huțul,Andrei Corneliu Holman,Tudor-Daniel HuțulThe present study aims to bridge the gap regarding the potential influence of problem gaming on problem gambling (PG) by examining the potential indirect effect of risky loot box use in this relationship. We also aim to examine these relationships in an understudied cultural context, that is, Eastern European, thus enlarging the current geographical scope of the research on problematic gaming and gambling
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Support of the Dimensionality and Internal Consistency of the Generalized Problematic Internet Use Scale-2: Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Paula Elosua,Francisco J Abad,Ana HernándezThe field of problematic Internet use (PIU) has seen significant academic interest in recent years. In the absence of a universally accepted definition of PIU, a multitude of scales have been developed to evaluate it. Notably, the Generalized Problematic Internet Use Scale 2 (GPIUS-2), formulated on the cognitive-behavioral model by Caplan, emerges as a significant instrument in this domain. This research
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Digital Health as a Catalyst for Mental Health Equity. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Brenda K Wiederhold -
Dating App Users: Interpersonal Styles and Self-Reported Mating Success. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Lennart Freyth,Peter K JonasonIn this study (N = 495), dating apps were conceptualized as digital leks. We examined how interpersonal (narcissism, Machiavellianism, psychopathy), sexual (sociosexual attitudes, desires, and behavior), and search (satisficing, alternatives) styles relate to mating success through dating apps (dates and sex). Individuals with a faster life history strategy, particularly men high in psychopathy and
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Empathy Through Immersion: The Impact of 360-Degree Virtual Reality on Fostering Perspective-Taking and Sense of Oneness in the Embodiment of a Sexual Harassment Victim. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Sara Ventura,Georgina Cardenas,Giuseppe Riva,Rosa BañosSexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions. The present study represents
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The Development and Validation of an Artificial Intelligence Chatbot Dependence Scale. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-26
Xing Zhang,Mingyue Yin,Mingyang Zhang,Zhaoqian Li,Hansen LiIn recent years, a plethora of artificial intelligence (AI) chatbots have been developed and made available to the public. Consequently, an increasing number of individuals are integrating AI chatbots into their daily lives for various purposes. This trend has also raised concerns regarding AI chatbot dependence. However, a valid and reliable scale to assess AI chatbot dependence is yet to be developed
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Not All Interventions are Made Equal: Harnessing Design and Messaging to Nudge Bystander Intervention. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-13
Anna Davidovic,Adam Joinson,Catherine Hamilton-Giachritsis,Othman EsoulThis study examined the influence of design "nudges" on bystanders' willingness to intervene in online harassment using a social media simulation. Utilizing a 2 × 2 experimental design, we tested the ability of key design features (community guidelines and pop-up messaging) to induce a sense of self-efficacy (low/high) and personal responsibility (low/high) and thence to influence intervention levels
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Associations Between Searching and Sending Cyberhate: The Moderating Role of the Need of Online Popularity and Toxic Online Disinhibition. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-08
Olga Jiménez-Díaz,Sebastian Wachs,Rosario Del Rey,Joaquín A Mora-MerchánCyberhate, also known as hate speech, has emerged as a significant global concern. Existing research suggests that adolescents are primarily involved in cyberhate as bystanders, mainly unintentionally. However, there is growing evidence that some adolescents intentionally search for such content. Some indications suggest that actively searching for cyberhate may align more closely with sending it than
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Homelessness in Virtual Reality: Experiencing Social Exclusion Improves Attitudes and Behaviors Toward Unhoused People. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-08
Marco Marinucci,Paolo RivaVirtual reality (VR) interventions are receiving increasing attention from research seeking to promote harmonious intergroup relations. Despite this, the effectiveness of VR methods and the underlying mechanisms for enhancing intergroup relations yield mixed findings. The current research examined if a 360° immersive video where participants embodied an unhoused person could improve attitudes and behavioral
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Click, Buy, Repeat: Understanding the Psychological and Behavioral Mechanisms of Online Shopping Behavior. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-06
Fabio Frisone,Marina Cosenza,Giulia Brizzi,Giuseppe Riva -
Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-11-06
Adrià Gabarnet,Guillem Feixas,Adrián MontesanoVirtual environments like online videogames offer increasingly more people the opportunity to socialize purely within the digital plane. These interactions, often done through customizable avatars, have brought about the concept of the "virtual-self," understood as the multiple identities that can be expressed in virtual environments. This can take many forms and fulfill different psychological roles
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Negative Affect Following Dating Application Use is Predicted by Social Anxiety Symptoms and Match Rate. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-29
Ariella P Lenton-Brym,Candice M Monson,Julia Spaniol,Gillian Shoychet,Kristen M Hernandez,Martin M AntonySocial rejection is a common and unavoidable experience for users of dating apps. Research suggests that socially anxious individuals may be particularly likely to use dating apps to establish intimate relationships, given their preference for online (vs. face-to-face) communication. However, social anxiety (SA) symptoms are associated with heightened negative affect and decreased prosocial behavior
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Does Socioeconomic Status Moderate the Association Between Screen Time, Mobile Phone Use, Social Networks, Messaging Applications, and Mental Health Among Adolescents? Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-29
María Eugenia Visier-Alfonso,José Francisco López-Gil,Arthur Eumann Mesas,Estela Jiménez-López,Shkelzen Cekrezi,Vicente Martínez-VizcaínoThe aim of this study was to examine the relationship between different screen time (ST)-related behaviors and mental health conditions such as depression, anxiety, and stress. In addition, this study aimed to determine the moderating role of socioeconomic status (SES). This was a cross-sectional study and included data from 620 adolescents, aged 12-17 years, from the Valle de Ricote, Region of Murcia
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A Lifeline to Fill the Silence of Homelessness: Person-Centered Analysis of Digital Coping and Links to Mental and Physical Health. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-28
Aims Hansen,Kathyn L ModeckiIndividuals experiencing homelessness are among the most vulnerable population for mental and physical health disparities. Despite navigating numerous stressors on a day-to-day basis, they are vastly underrepresented within coping research. Using a person-centered approach, this study addresses ways in which technology is leveraged to manage ongoing stressors associated with the experience of homelessness
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Evaluating for Evidence of Sociodemographic Bias in Conversational AI for Mental Health Support. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-24
Yee Hui Yeo,Yuxin Peng,Muskaan Mehra,Jamil Samaan,Joshua Hakimian,Allistair Clark,Karisma Suchak,Zoe Krut,Taiga Andersson,Susan Persky,Omer Liran,Brennan SpiegelThe integration of large language models (LLMs) into healthcare highlights the need to ensure their efficacy while mitigating potential harms, such as the perpetuation of biases. Current evidence on the existence of bias within LLMs remains inconclusive. In this study, we present an approach to investigate the presence of bias within an LLM designed for mental health support. We simulated physician-patient
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Exploring the Relationship Between Social Media Use and Symptoms of Depression and Anxiety Among Children and Adolescents: A Systematic Narrative Review. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-24
Naila Saleem,Paul Young,Saman YousufSocial media use is ubiquitous to the lives of children and adolescents. The body of research investigating its potential impact on mental health has risen exponentially. We systematically reviewed the present literature exploring potential linkages between social media use and symptoms of depression and anxiety in this vulnerable group. Using the Preferred Reporting Items for Systematic Reviews and
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Decoding Clickbait: The Impact of Clickbait Types and Structures on Cognitive and Emotional Responses in Online Interactions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-22
Yikai Wang,Bin Hu,Chaolan Tang,Xian YangThis study delves into the influence of clickbait types (hyperbole, insinuation, visual rhetoric, and puzzle) and structures (emotion-label and emotion-laden words) on user cognitive and emotional responses in an online environment. Using electroencephalography with 32 internet-experienced participants, we analyzed how these different clickbait configurations affect engagement and processing. Our findings
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Shadows of Conflict: Addressing Moral Injury in Peacekeeping Missions. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-21
Brenda K Wiederhold -
The Future of Peacekeeping: Navigating Ethical AI Deployment in Conflict Zones. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-21
Brenda K Wiederhold -
Enhancing or Compensating? Role of On- and Offline Social Capital and Technological Self-Efficacy on Subjective Well-Being among Immigrants and Natives. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-09
Nari Yoo,Sou Hyun JangThe ability and self-efficacy to utilize the internet and technological devices has become critical during the COVID-19 pandemic. By examining the role of on- and offline social capital as a moderator in the relationship between technological self-efficacy (TSE) and subjective well-being, this study aims to contribute to the understanding of whether the social compensation or social enhancement hypotheses
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A Technology-Supported Psychoeducational Intervention for Older Adults and Their Families to Improve Social Isolation, Loneliness, and Intergenerational Connectedness-A Randomized Controlled Study. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-10-04
Janina Müller,Xiang Zhao,Heather M ForanInformation and communication technologies (ICT) provide digital tools to support and facilitate social engagement. However, the extent to which new ICTs, such as instant messaging, and training on its use, enhance intergenerational family interactions and reduce social isolation and loneliness needs further exploration. In the present study, we developed a brief psychoeducational intervention to promote
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Improving Well-Being Through Digital Detoxification Among Social Media Users: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-30
Sameer Ansari,Naved Iqbal,Ahmad Azeem,Kainaat DanyalDigital detoxification is a conscious disconnection from all smartphone activities for a certain period of time, which has been undertaken as effective by researchers to improve well-being, but studies found inconsistent results, with a primary focus on negative well-being, thus necessitating a need to focus on the positive aspect. As a result, the current study conducted a systematic review and meta-analysis
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Expanding Access to Mental Health: Evaluating the Potential of a Serious Mental Health Game for Adolescents. Cyberpsychology, Behavior, and Social Networking (IF 4.2) Pub Date : 2024-09-30
Solfrid Raknes,Dana Townsend,Charbel Ghostine,Mahmoud HammoudDigital technologies are important for expanding access to mental health support in low-resource settings. The current study tests the feasibility of a blended learning mental health intervention that was implemented for adolescents in Lebanon (N = 1,234), most of whom were Syrian refugees. The intervention features a digital game called The Helping Hand, which teaches adolescents how to respond to