-
Perspective-Aligned AR Mirror with Under-Display Camera ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Jian Wang, Sizhuo Ma, Karl Bayer, Yi Zhang, Peihao Wang, Bing Zhou, Shree Nayar, Gurunandan Krishnan
Augmented reality (AR) mirrors are novel displays that have great potential for commercial applications such as virtual apparel try-on. Typically the camera is placed beside the display, leading to distorted perspectives during user interaction. In this paper, we present a novel approach to address this problem by placing the camera behind a transparent display, thereby providing users with a perspective-aligned
-
StyleCrafter: Taming Artistic Video Diffusion with Reference-Augmented Adapter Learning ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Gongye Liu, Menghan Xia, Yong Zhang, Haoxin Chen, Jinbo Xing, Yibo Wang, Xintao Wang, Ying Shan, Yujiu Yang
Text-to-video (T2V) models have shown remarkable capabilities in generating diverse videos. However, they struggle to produce user-desired artistic videos due to (i) text's inherent clumsiness in expressing specific styles and (ii) the generally degraded style fidelity. To address these challenges, we introduce StyleCrafter, a generic method that enhances pretrained T2V models with a style control
-
Volume Scattering Probability Guiding ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Kehan Xu, Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross
Simulating the light transport of volumetric effects poses significant challenges and costs, especially in the presence of heterogeneous volumes. Generating stochastic paths for volume rendering involves multiple decisions, and previous works mainly focused on directional and distance sampling, where the volume scattering probability (VSP), i.e., the probability of scattering inside a volume, is indirectly
-
Medial Skeletal Diagram: A Generalized Medial Axis Approach for Compact 3D Shape Representation ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Minghao Guo, Bohan Wang, Wojciech Matusik
We propose the Medial Skeletal Diagram, a novel skeletal representation that tackles the prevailing issues around skeleton sparsity and reconstruction accuracy in existing skeletal representations. Our approach augments the continuous elements in the medial axis representation to effectively shift the complexity away from the discrete elements. To that end, we introduce generalized enveloping primitives
-
Skeleton-Driven Inbetweening of Bitmap Character Drawings ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Kirill Brodt, Mikhail Bessmeltsev
One of the primary reasons for the high cost of traditional animation is the inbetweening process, where artists manually draw each intermediate frame necessary for smooth motion. Making this process more efficient has been at the core of computer graphics research for years, yet the industry has adopted very few solutions. Most existing solutions either require vector input or resort to tight inbetweening;
-
Neural Kernel Regression for Consistent Monte Carlo Denoising ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Pengju Qiao, Qi Wang, Yuchi Huo, Shiji Zhai, Zixuan Xie, Wei Hua, Hujun Bao, Tao Liu
Unbiased Monte Carlo path tracing that is extensively used in realistic rendering produces undesirable noise, especially with low samples per pixel (spp). Recently, several methods have coped with this problem by importing unbiased noisy images and auxiliary features to neural networks to either predict a fixed-sized kernel for convolution or directly predict the denoised result. Since it is impossible
-
Chebyshev Parameterization for Woven Fabric Modeling ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Annika Öhri, Aviv Segall, Jing Ren, Olga Sorkine-Hornung
Distortion-minimizing surface parameterization is an essential step for computing 2D pieces necessary to fabricate a target 3D shape from flat material. Garment design and textile fabrication are a prominent application example. Common distortion measures quantify length, angle or area preservation in an isotropic manner, so that when applied to woven textile fabrication, they implicitly assume fabric
-
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan
Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it
-
Real-time Large-scale Deformation of Gaussian Splatting ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai
Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a scene. Nevertheless, it is challenging for users to directly deform or manipulate these implicit representations with large deformations in a real-time fashion. Gaussian
-
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Li Wang, Lianghao Zhang, Fangzhou Gao, Yuzhen Kang, Jiawan Zhang
Recovering spatial-varying bi-directional reflectance distribution function (SVBRDF) from a few hand-held captured images has been a challenging task in computer graphics. Benefiting from the learned priors from data, single-image methods can obtain plausible SVBRDF estimation results. However, the extremely limited appearance information in a single image does not suffice for high-quality SVBRDF reconstruction
-
Dense Server Design for Immersion Cooling ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Milin Kodnongbua, Zachary Englhardt, Ricardo Bianchini, Rodrigo Fonseca, Alvin Lebeck, Daniel S. Berger, Vikram Iyer, Fiodar Kazhamiaka, Adriana Schulz
The growing demands for computational power in cloud computing have led to a significant increase in the deployment of high-performance servers. The growing power consumption of servers and the heat they produce is on track to outpace the capacity of conventional air cooling systems, necessitating more efficient cooling solutions such as liquid immersion cooling. The superior heat exchange capabilities
-
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly
-
Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zheng Shi, Xiong Dun, Haoyu Wei, Siyu Dong, Zhanshan Wang, Xinbin Cheng, Felix Heide, Yifan Peng
Learned optics, which incorporate lightweight diffractive optics, coded-aperture modulation, and specialized image-processing neural networks, have recently garnered attention in the field of snapshot hyperspectral imaging (HSI). While conventional methods typically rely on a single lens element paired with an off-the-shelf color sensor, these setups, despite their widespread availability, present
-
All you need is rotation: Construction of developable strips ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Takashi Maekawa, Felix Scholz
We present a novel approach to generate developable strips along a space curve. The key idea of the new method is to use the rotation angle between the Frenet frame of the input space curve, and its Darboux frame of the curve on the resulting developable strip as a free design parameter, thereby revolving the strip around the tangential axis of the input space curve. This angle is not restricted to
-
Stochastic Normal Orientation for Point Clouds ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Guojin Huang, Qing Fang, Zheng Zhang, Ligang Liu, Xiao-Ming Fu
We propose a simple yet effective method to orient normals for point clouds. Central to our approach is a novel optimization objective function defined from global and local perspectives. Globally, we introduce a signed uncertainty function that distinguishes the inside and outside of the underlying surface. Moreover, benefiting from the statistics of our global term, we present a local orientation
-
Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Ty Trusty, Yun (Raymond) Fei, David Levin, Danny Kaufman
We construct a subspace simulator that adaptively balances solution improvement against system size. The core components of our simulator are an adaptive subspace oracle, model, and parallel time-step solver algorithm. Our in-time-step adaptivity oracle continually assesses subspace solution quality and candidate update proposals while accounting for temporal variations in deformation and spatial variations
-
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for
-
Direct Manipulation of Procedural Implicit Surfaces ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Marzia Riso, Élie Michel, Axel Paris, Valentin Deschaintre, Mathieu Gaillard, Fabio Pellacini
Procedural implicit surfaces are a popular representation for shape modeling. They provide a simple framework for complex geometric operations such as Booleans, blending and deformations. However, their editability remains a challenging task: as the definition of the shape is purely implicit, direct manipulation of the shape cannot be performed. Thus, parameters of the model are often exposed through
-
Online Neural Denoising with Cross-Regression for Interactive Rendering ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Hajin Choi, Seokpyo Hong, Inwoo Ha, Nahyup Kang, Bochang Moon
Generating a rendered image sequence through Monte Carlo ray tracing is an appealing option when one aims to accurately simulate various lighting effects. Unfortunately, interactive rendering scenarios limit the allowable sample size for such sampling-based light transport algorithms, resulting in an unbiased but noisy image sequence. Image denoising has been widely adopted as a post-sampling process
-
Generative Portrait Shadow Removal ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Jae Shin Yoon, Zhixin Shu, Mengwei Ren, Cecilia Zhang, Yannick Hold-Geoffroy, Krishna kumar Singh, He Zhang
We introduce a high-fidelity portrait shadow removal model that can effectively enhance the image of a portrait by predicting its appearance under disturbing shadows and highlights. Portrait shadow removal is a highly ill-posed problem where multiple plausible solutions can be found based on a single image. For example, disentangling complex environmental lighting from original skin color is a non-trivial
-
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Shaokun Zheng, Xin Chen, Zhong Shi, Ling-Qi Yan, Kun Xu
We introduce coroutines into GPU kernel programming, providing an automated solution for flexible splitting and scheduling of rendering tasks. This approach addresses a prevalent challenge in harnessing the power of modern GPUs for complex, imbalanced graphics workloads like path tracing. Usually, to accommodate the SIMT execution model and latency-hiding architecture, developers have to decompose
-
3D Reconstruction with Fast Dipole Sums ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Hanyu Chen, Bailey Miller, Ioannis Gkioulekas
We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point attributes in point clouds with noisy or outlier points. Using regularized dipole sums, we represent implicit geometry and radiance fields as per-point attributes of
-
Still-Moving: Customized Video Generation without Customized Video Data ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Hila Chefer, Shiran Zada, Roni Paiss, Ariel Ephrat, Omer Tov, Michael Rubinstein, Lior Wolf, Tali Dekel, Tomer Michaeli, Inbar Mosseri
Customizing text-to-image (T2I) models has seen tremendous progress recently, particularly in areas such as personalization, stylization, and conditional generation. However, expanding this progress to video generation is still in its infancy, primarily due to the lack of customized video data. In this work, we introduce Still-Moving, a novel generic framework for customizing a text-to-video (T2V)
-
Designing triangle meshes with controlled roughness ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist, Daniel Häseker, Majid Hojjat, Christian Müller, Helmut Pottmann
Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction
-
EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Handi Yin, Bonan Liu, Manuel Kaufmann, Jinhao He, Sammy Christen, Jie Song, Pan Hui
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human mocap system that offers dense scene mapping in near real-time. Further, it is fast and robust to initialize and fully closes the loop between physically plausible
-
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Yuchen Sun, Linglai Chen, Weiyuan Zeng, Tao Du, Shiying Xiong, Bo Zhu
This paper introduces a two-phase interfacial fluid model based on the impulse variable to capture complex vorticity-interface interactions. Our key idea is to leverage bidirectional flow map theory to enhance the transport accuracy of both vorticity and interfaces simultaneously and address their coupling within a unified Eulerian framework. At the heart of our framework is an impulse ghost fluid
-
Evaluating Visual Perception of Object Motion in Dynamic Environments ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Budmonde Duinkharjav, Jenna Kang, Gavin Stuart Peter Miller, Chang Xiao, Qi Sun
Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications
-
A Mesh-based Simulation Framework using Automatic Code Generation ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Philipp Herholz, Tuur Stuyck, Ladislav Kavan
Optimized parallel implementations on GPU or CPU have dramatically enhanced the fidelity, resolution and accuracy of physical simulations and mesh-based algorithms. However, attaining optimal performance requires expert knowledge and might demand complex code and memory layout optimizations. This adds to the fact that physical simulation algorithms require the implementation of derivatives, which can
-
Geometry-Aware Retargeting for Two-Skinned Characters Interaction ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Inseo Jang, Soojin Choi, Seokhyeon Hong, Chaelin Kim, Junyong Noh
Interactive motion between multiple characters is widely utilized in games and movies. However, the method for generating interactive motions considering the character's diverse mesh shape has yet to be studied. We propose a Spatio Cooperative Transformer (SCT) to retarget the interacting motions of two characters having arbitrary mesh connectivity. SCT predicts the residual of root position and joint
-
A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Xuwen Chen, Cheng Yu, Xingyu Ni, Mengyu Chu, Bin Wang, Baoquan Chen
Continuous collision detection (CCD) between parametric surfaces is typically formulated as a five-dimensional constrained optimization problem. In the field of CAD and computer graphics, common approaches to solving this problem rely on linearization or sampling strategies. Alternatively, inclusion-based techniques detect collisions by employing 5D inclusion functions, which are typically designed
-
Quark: Real-time, High-resolution, and General Neural View Synthesis ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Xuan Luo, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan Overbeck
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality
-
ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Sung-Hee Lee, Donghoon Shin
This paper introduces ELMO, a real-time upsampling motion capture framework designed for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based upsampling motion generator, ELMO achieves 60 fps motion capture from a 20 fps LiDAR point cloud sequence. The key feature of ELMO is the coupling of the self-attention mechanism with thoughtfully designed embedding modules for motion
-
Differential Walk on Spheres ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas
We introduce a Monte Carlo method for computing derivatives of the solution to a partial differential equation (PDE) with respect to problem parameters (such as domain geometry or boundary conditions). Derivatives can be evaluated at arbitrary points, without performing a global solve or constructing a volumetric grid or mesh. The method is hence well suited to inverse problems with complex geometry
-
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, Xiaojuan Qi
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is to incorporate an implicit signed distance field (SDF) within 3D Gaussians for surface modeling, and to enable the alignment and joint
-
Differentiable Owen Scrambling ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Bastien Doignies, David Coeurjolly, Nicolas Bonneel, Julie Digne, Jean-Claude Iehl, Victor Ostromoukhov
Quasi-Monte Carlo integration is at the core of rendering. This technique estimates the value of an integral by evaluating the integrand at well-chosen sample locations. These sample points are designed to cover the domain as uniformly as possible to achieve better convergence rates than purely random points. Deterministic low-discrepancy sequences have been shown to outperform many competitors by
-
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Penghao Wang, Zhirui Zhang, Liao Wang, Kaixin Yao, Siyuan Xie, Jingyi Yu, Minye Wu, Lan Xu
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V 3 (Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming
-
SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zhiyuan Zhang, DongDong Chen, Jing Liao
Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and flexibility. Leveraging this benefit, we introduce a new framework that integrates large language model (LLM) with Text2Image generative model for scene graph-based
-
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Jiadi Cui, Junming Cao, Fuqiang Zhao, Zhipeng He, Yifan Chen, Yuhui Zhong, Lan Xu, Yujiao Shi, Yingliang Zhang, Jingyi Yu
Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo
-
GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zhongjin Luo, Haolin Liu, Chenghong Li, Wanghao Du, Zirong Jin, Wanhu Sun, Yinyu Nie, Weikai Chen, Xiaoguang Han
Neural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with complex cloth deformation and body poses. In this work, we present GarVerseLOD, a new dataset and framework that paves the way to achieving unprecedented
-
Enhancing the Aesthetics of 3D Shapes via Reference-based Editing ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Minchan Chen, Manfred Lau
While there have been previous works that explored methods to enhance the aesthetics of images, the automated beautification of 3D shapes has been limited to specific shapes such as 3D face models. In this paper, we introduce a framework to automatically enhance the aesthetics of general 3D shapes. Our approach employs a reference-based beautification strategy. We first performed data collection to
-
UFO Instruction Graphs Are Machine Knittable ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Jenny Han Lin, Yuka Ikarashi, Gilbert Louis Bernstein, James McCann
Programming low-level controls for knitting machines is a meticulous, time-consuming task that demands specialized expertise. Recently, there has been a shift towards automatically generating low-level knitting machine programs from high-level knit representations that describe knit objects in a more intuitive, user-friendly way. Current high-level systems trade off expressivity for ease-of-use, requiring
-
Approximation by Meshes with Spherical Faces ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Anthony Cisneros Ramos, Martin Kilian, Alisher Aikyn, Helmut Pottmann, Christian Müller
Meshes with spherical faces and circular edges are an attractive alternative to polyhedral meshes for applications in architecture and design. Approximation of a given surface by such a mesh needs to consider the visual appearance, approximation quality, the position and orientation of circular intersections of neighboring faces and the existence of a torsion free support structure that is formed by
-
MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Liangwang Ruan, Bin Wang, Tiantian Liu, Baoquan Chen
We propose MiNNIE, a simple yet comprehensive framework for real-time simulation of nonlinear near-incompressible elastics. To avoid the common volumetric locking issues at high Poisson's ratios of linear finite element methods (FEM), we build MiNNIE upon a mixed FEM framework and further incorporate a pressure stabilization term to ensure excellent convergence of multigrid solvers. Our pressure stabilization
-
MVImgNet2.0: A Larger-scale Dataset of Multi-view Images ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Yushuang Wu, Luyue Shi, Haolin Liu, Hongjie Liao, Lingteng Qiu, Weihao Yuan, Xiaodong Gu, Zilong Dong, Shuguang Cui, Xiaoguang Han
MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger
-
Polarimetric BSSRDF Acquisition of Dynamic Faces ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Hyunho Ha, Inseung Hwang, Nestor Monzon, Jaemin Cho, Donggun Kim, Seung-Hwan Baek, Adolfo Muñoz, Diego Gutierrez, Min H. Kim
Acquisition and modeling of polarized light reflection and scattering help reveal the shape, structure, and physical characteristics of an object, which is increasingly important in computer graphics. However, current polarimetric acquisition systems are limited to static and opaque objects. Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and
-
Representing Long Volumetric Video with Temporal Gaussian Hierarchy ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zhen Xu, Yinghao Xu, Zhiyuan Yu, Sida Peng, Jiaming Sun, Hujun Bao, Xiaowei Zhou
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with
-
Volumetric Homogenization for Knitwear Simulation ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Chun Yuan, Haoyang Shi, Lei Lan, Yuxing Qiu, Cem Yuksel, Huamin Wang, Chenfanfu Jiang, Kui Wu, Yin Yang
This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynamics is strongly correlated with its underlying knitting patterns. Therefore, homogenization towards a single material is less effective when the knitting is complex and non-repetitive. Our method tackles this challenge by
-
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Qianyue He, Dongyu Du, Haitian Jiang, Xin Jin
Time-of-flight (ToF) devices have greatly propelled the advancement of various multi-modal perception applications. However, achieving accurate rendering of time-resolved information remains a challenge, particularly in scenes involving complex geometries, diverse materials and participating media. Existing ToF rendering works have demonstrated notable results, yet they struggle with scenes involving
-
Particle-Laden Fluid on Flow Maps ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zhiqi Li, Duowen Chen, Candong Lin, Jinyuan Liu, Bo Zhu
We propose a novel framework for simulating ink as a particle-laden flow using particle flow maps. Our method addresses the limitations of existing flow-map techniques, which struggle with dissipative forces like viscosity and drag, thereby extending the application scope from solving the Euler equations to solving the Navier-Stokes equations with accurate viscosity and laden-particle treatment. Our
-
Learning Based Toolpath Planner on Diverse Graphs for 3D Printing ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Yuming Huang, Yuhu Guo, Renbo Su, Xingjian Han, Junhao Ding, Tianyu Zhang, Tao Liu, Weiming Wang, Guoxin Fang, Xu Song, Emily Whiting, Charlie Wang
This paper presents a learning based planner for computing optimized 3D printing toolpaths on prescribed graphs, the challenges of which include the varying graph structures on different models and the large scale of nodes & edges on a graph. We adopt an on-the-fly strategy to tackle these challenges, formulating the planner as a Deep Q-Network (DQN) based optimizer to decide the next 'best' node to
-
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zehao Yu, Torsten Sattler, Andreas Geiger
Recently, 3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results, while allowing the rendering of high-resolution images in real-time. However, leveraging 3D Gaussians for surface reconstruction poses significant challenges due to the explicit and disconnected nature of 3D Gaussians. In this work, we present Gaussian Opacity Fields (GOF), a novel approach for efficient
-
Quad mesh mechanisms ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Caigui Jiang, Dmitry Lyakhov, Florian Rist, Helmut Pottmann, Johannes Wallner
This paper provides computational tools for the modeling and design of quad mesh mechanisms, which are meshes allowing continuous flexions under the assumption of rigid faces and hinges in the edges. We combine methods and results from different areas, namely differential geometry of surfaces, rigidity and flexibility of bar and joint frameworks, algebraic geometry, and optimization. The basic idea
-
Computational Biomimetics of Winged Seeds ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Qiqin Le, Jiamu Bu, Yanke Qu, Bo Zhu, Tao Du
We develop a computational pipeline to facilitate the biomimetic design of winged seeds. Our approach leverages 3D scans of natural winged seeds to construct a bio-inspired design space by interpolating them with geodesic coordinates in the 3D diffeomorphism group. We formulate aerodynamic design tasks with probabilistic performance objectives and adapt a gradient-free optimizer to explore the design
-
PCO: Precision-Controllable Offset Surfaces with Sharp Features ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Lei Wang, Xudong Wang, Pengfei Wang, Shuangmin Chen, Shiqing Xin, Jiong Guo, Wenping Wang, Changhe Tu
Surface offsetting is a crucial operation in digital geometry processing and computer-aided design, where an offset is defined as an iso-value surface of the distance field. A challenge emerges as even smooth surfaces can exhibit sharp features in their offsets due to the non-differentiable characteristics of the underlying distance field. Prevailing approaches to the offsetting problem involve approximating
-
Fluid Implicit Particles on Coadjoint Orbits ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Mohammad Sina Nabizadeh, Ritoban Roy-Chowdhury, Hang Yin, Ravi Ramamoorthi, Albert Chern
We propose Coadjoint Orbit FLIP (CO-FLIP), a high order accurate, structure preserving fluid simulation method in the hybrid Eulerian-Lagrangian framework. We start with a Hamiltonian formulation of the incompressible Euler Equations, and then, using a local, explicit, and high order divergence free interpolation, construct a modified Hamiltonian system that governs our discrete Euler flow. The resulting
-
Bijective Volumetric Mapping via Star Decomposition ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Steffen Hinderink, Hendrik Brückler, Marcel Campen
A method for the construction of bijective volumetric maps between 3D shapes is presented. Arbitrary shapes of ball-topology are supported, overcoming restrictions of previous methods to convex or star-shaped targets. In essence, the mapping problem is decomposed into a set of simpler mapping problems, each of which can be solved with previous methods for discrete star-shaped mapping problems. Addressing
-
ToonCrafter: Generative Cartoon Interpolation ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Jinbo Xing, Hanyuan Liu, Menghan Xia, Yong Zhang, Xintao Wang, Ying Shan, Tien-Tsin Wong
We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence of complicated phenomena like dis-occlusion, often struggle with the exaggerated non-linear and large motions with occlusion commonly found in cartoons, resulting
-
StyleTex: Style Image-Guided Texture Generation for 3D Models ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Zhiyu Xie, Yuqing Zhang, Xiangjun Tang, Yiqian Wu, Dehan Chen, Gongsheng Li, Xiaogang Jin
Style-guided texture generation aims to generate a texture that is harmonious with both the style of the reference image and the geometry of the input mesh, given a reference style image and a 3D mesh with its text description. Although diffusion-based 3D texture generation methods, such as distillation sampling, have numerous promising applications in stylized games and films, it requires addressing
-
Neural Differential Appearance Equations ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Chen Liu, Tobias Ritschel
We propose a method to reproduce dynamic appearance textures with space-stationary but time-varying visual statistics. While most previous work decomposes dynamic textures into static appearance and motion, we focus on dynamic appearance that results not from motion but variations of fundamental properties, such as rusting, decaying, melting, and weathering. To this end, we adopt the neural ordinary
-
Look Ma, no markers: holistic performance capture without the hassle ACM Trans. Graph. (IF 7.8) Pub Date : 2024-11-19 Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian, Lohit Petikam, Shideh Rezaeifar, Louis Florentin, Zafiirah Hosenie, Thomas J. Cashman, Julien Valentin, Darren Cosker, Tadas Baltrusaitis
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome