个人简介
Scientist, Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital
Institute of Biomaterials & Biomedical Engineering
研究领域
Our research is focused on the creation of assistive devices that expand opportunities for self-expression, participation, and independent living for children and youth with disabilities. Our multidisciplinary research is on the interface of engineering, computer science, rehabilitation, physiology, design, arts, and fashion.
Keywords: rehabilitation engineering; assistive technology; wearable sensors & actuators; electronic textiles; ubiquitous technology; user-centred design; context awareness; multi-modal feedback
近期论文
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Should we integrate video games into home-based rehabilitation therapies for cerebral palsy? Biddiss, E. Future Neurology. 2012 September. 7(5):515-518.
A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral Palsy. Howcroft J,Fehlings D, Wright V, Zabjek K, Andrysek J, Biddiss E. Games for Health Journal. August 2012, 1(4):287-293.
Active video game play in children with cerebral palsy: Potential for physical activity promotion and rehabilitation therapies. Howcroft J, Klejman S, Fehlings D, Wright V, Zabjek K, Andrysek J, Biddiss E. Archives of Physical Medicine and Rehabilitation. 2012 Aug. 93(8):1448-56.
Wearable wrist activity monitor as an indicator of functional hand use in children with cerebral palsy. Howcroft J, Fehlings D, Zabjek K, Fay L, Liang J, Biddiss E. Dev Med Child Neurol. 2011 Nov. 53(11):1024-9.
Piezoresistance characterization of poly(dimethyl-siloxane) and poly(ethylene) carbon nanotube composites. Rizvi R, Cochrane B, Biddiss E, Naguib H. Smart Materials and Structures. 2011 Aug.
Implications of prosthesis funding structures on the use of prostheses: experiences of individuals with upper limb absence. Biddiss E, McKeever P, Lindsay S, Chau T. Prosthet Orthot Int. 2011 Jun. 35(2):215-24.