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教育背景 台湾师范大学工业教育学系哲学博士学位(硕博连读) 台南应用科技大学时尚设计系理学学士学位 科研经历 北京师范大学国家职业教育研究院特邀专家 台湾师范大学工业教育学系博士后研究员 台湾师范大学学习科学跨国顶尖研究中心研究成员 台湾师范大学华语文与科技研究中心研究成员 台湾师范大学教育心理与辅导学系科研助理 台湾师范大学工业教育学系科研助理 获奖情况 中国工业职业教育学会(台湾)【研究生及大学生论文奖优等奖】 台湾斐陶斐荣誉学会【荣誉会员】 财团法人刘真先生学术基金会【刘真先生品学特优奖】 第十届全球华人探究学习创新应用大会【优秀论文一等奖】 第8届海峡两岸纺织学术论坛暨第33届纤维纺织科技研讨会【纺织论文经典奖】 第8届台湾纺织技术论文竞赛-服务与设计类【佳作】 第7届台湾纺织技术论文竞赛-服务与设计类【第三名】

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The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement A study on the construction and validation of pathways to the sustainable well-being Editorial: Teaching and learning in higher education: the role of emotion and cognition The Relationships between University Students’ Physical Activity Needs, Involvement, Flow Experience and Sustainable Well-Being in the Post-Pandemic Era Predicting the Learning Avoidance Motivation, Learning Commitment, and Silent Classroom Behavior of Chinese Vocational College Students Caused by Short Video Addiction The Effects of Using Virtual Reality on Thai Word Order Learning Editorial: Exploring the psychology of vocational education: From the perspective of literacy promotion The Influence of Outdoor Activities and Campus Landscape on University Students’ Subjective Well-Being during the COVID-19 Pandemic Satisfaction with Online Study Abroad Predicted by Motivation and Self-Efficacy: A Perspective Based on the Situated Expectancy–Value Theory during the COVID-19 Epidemic The Relation between Intergroup Contact and Subjective Well-Being among College Students at Minzu Universities: The Moderating Role of Social Support The Relationship between Short Video Flow, Addiction, Serendipity, and Achievement Motivation among Chinese Vocational School Students: The Post-Epidemic Era Context The Learning Needs of Art and Design Students in Chinese Vocational Colleges for Entrepreneurship Education: From the Perspectives of Theory of Entrepreneurial Thought and Action The Continuous Use Intention for the Online Learning of Chinese Vocational Students in the Post-Epidemic Era: The Extended Technology Acceptance Model and Expectation Confirmation Theory A Study on the Blended Learning Effects on Students Majoring in Preschool Education in the Post-Pandemic Era: An Example of a Research-Method Course in a Chinese University The Association of Short-Video Problematic Use, Learning Engagement, and Perceived Learning Ineffectiveness among Chinese Vocational Students Analysis of Influencing Factors of Subjective Career Unsuccessfulness of Vocational College Graduates from the Department of Navigation in China The Effects of Art Design Courses in Higher Vocational Colleges Based on C-STEAM The Impacts of Work-Life Balance on Emotional Exhaustion and Well-Being of College Teachers in China The STEAM learning performance and sustainable inquiry behavior of college students in China The Effect of Leisure Engagement on Preschool Teachers’ Job Stress and Sustainable Well-being Master's Study Duration: The Effects of Active Learning Based on the Belief-Action-Outcome Model The Relationship Among Expectancy Belief, Course Satisfaction, Learning Effectiveness, and Continuance Intention in Online Courses of Vocational-Technical Teachers College Students First-year college students’ mental health in the post-COVID-19 era in Guangxi, China: A study demands-resources model perspective The Role of Teachers’ Constructivist Beliefs in Classroom Observations: A Social Cognitive Theory Perspective First-Year College Students' Mental Health in the Post-COVID-19 Era in Guangxi, China: A Study Demands-Resources Model Perspective The Impact of Empowering Leadership on Preschool Teachers’ Job Well-Being in the Context of COVID-19: A Perspective Based on Job Demands-Resources Model Raising insects with an application to enhance students’ self-confidence in interacting with insects How does Hands-On Making Attitude Predict Epistemic Curiosity and STEM Career Interests? Evidence from an International Exhibition of Young Inventors The Effectiveness of Inquiry and Practice During Project Design Courses at a Technology University The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players The Relationship of Breathing and COVID-19 Anxiety When Using Smart Watches for Guided Respiration Practice: A Cross-Sectional Study Effects of Helicopter Parenting on Tutoring Engagement and Continued Attendance at Cram Schools Analysis of Gender Differences in Digital Game-Based Language Learning for Thai Language Learning Affection, Cognition and Progress Performance The Effects of Employees' Perceived Intrinsic Motivation on Knowledge Sharing and Creative Self-Efficacy Purchase Motivation, Experiential Value Related to Continuance Intention to Purchase on China’s Double 11 Shopping Festival Analysis of Gender Differences in Digital Game-Based Language Learning for Thai Language Learning Affection, Cognition and Progress Performance Applying Motion Sensing Gaming to Learning Thai Syntax: Relationship Among Thai Learning Attitudes, Language Anxiety, Gameplay Flow, Test Anxiety and Self-Confidence Enhancement in Thai Syntax Intelligence Beliefs Predict Spatial Performance in Virtual Environments and Graphical Creativity Performance Classroom observation202009 The Effects of Academic Self-Efficacy on Vocational Students Behavioral Engagement at School and at Firm Internships: A Model of Engagement-Value of Achievement Motivation Development of 5 Cs Educational Value Scale for eSport Games Procrastination predicts online self-regulated learning and online learning ineffectiveness during the coronavirus lockdown Procrastination predicts online self-regulated learning and online learning ineffectiveness on the Covid-19 lockdown eSport Addiction, Purchasing Motivation and Continuous Purchasing Intention on eSport Peripheral Products Hands-on Making Leather Goods: Learning from YouTube Videos Personalities and Overconfidence Predict Procrastination and Frequency of Advice Seeking that Influence Graduate Study Duration Relationship among the Urban and Rural Students’ Cooperative Attitude, Creative Task Engagements and Competition Value in Participating a STEAM Co-creation Contest Developing inquiry and hands-on learning model to guide STEAM lesson planning for kindergarten children A Checklist Development for Meaningful Learning in Classroom Observation STEM embedded in the Dujiangyan irrigation system a descriptive - Interpretive analysis to design STEM course Applying Kahoot in Thai Language and Culture Curriculum: Analysis of the Relationship among Online Cognitive Failure, Flow Experience, Gameplay Anxiety and Learning Performance The Relationship between Adolescents' Creative Self-efficacy, Competition Engagements and the Value of Participating in Competition-aking the IEYI International Exhibition for Young Inventors as an Example Effectiveness of STEM Education for Design Self-Efficacy and Design Interest in Fashion Design Adults with Parkinson’s Disease Undergoes Exergaming Training to Improve Balance: A Systematic Review Acceptance of YouTube Applied to Dance Learning Analysis of relationships among science contestants’ cooperation attitude, knowledge sharing, and continuous sharing intention Problem solving by advertisement design students: Positive affect related to creative self-efficacy in ability and confidence to predict avoidance motivation STEM in Fashion Design: The Roles of Creative Self-Efficacy and Epistemic Curiosity in Creative Performance Practicing abductive reasoning: The correlations between cognitive factors and learning effects 技術及職業教育政策之接受度:實踐研究新視角 (Policy Acceptance of Technical Vocational Education: A Perspective From a New Act on Field Study) 時尚設計系所學生實習滿意度、激勵制度與留任意願之研究(The Relationship among Off-campus Internship Satisfaction, Incentive System, and Intent-to-Stay of Fashion Design Students in Taiwan) Playing a Chinese remote‐associated game: The correlation among flow, self‐efficacy, collective self‐esteem and competitive anxiety

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