个人简介
教育背景
1995年-1998年 浙江大学计算机系CAD&CG国家重点实验室,博士
1992年-1995年 浙江大学计算机系CAD&CG国家重点实验室,硕士
1988年-1992年 国防科技大学计算机系,本科
工作经验
2003年-至今,上海交通大学电子信息与电气工程学院-软件学院
2012年-2013年,美国北卡大学教堂山分校计算机系增强现实组,访问教授
2001年-2003年,新加坡国立大学计算机与工程系混合现实实验室,研究职位
1998年-2001年,德国Fraunhofer研究所媒体通讯所虚拟现实系,博士后
开设课程
1. 游戏设计与开发(本科生)
2. VR/AR设计与开发实践(本科生)
3. 计算机动画原理与技术(硕士生)
4. 沉浸式计算(博士生)
科研项目
1. “Mixed Reality Laboratory Simulation for K-12 Education”, National Key Research & Development Project of China, May 2018-April 2021 (PI).
2. “3D Digital Twins based on Learning and Mapping from Automobile Videos”, 2020-2021. (PI)
3. “Augmented Reality Head-Up Display Systems”, SAIC Motor Co. Ltd., 2016-2019. (PI)
4. “Data-Driven Computational Model and Approaches for Fluid Simulation”, National Science Foundation of China (NSFC), 2018-2021 (PI).
5. “Shape Preserving Theory and Approach for Fluid Animation”, NSFC, 2014- 2017 (PI).
6. “Compressed Sampling for Large-scale Fluid Animation”, NSFC, 2012- 2015 (PI).
7. “Detail Simulation for High Resolution Fluid Animation”, NSFC, 2010- 2012 (PI).
8. “Key Technologies of Projector-based Spatial Augmented Reality,” National High Technology R&D Program of China, 2006- 2009 (PI).
9. “Image based relighting and novel view synthesis,” Omron Research Grants, 2006-2008 (PI).
10. “Augmented Reality Techniques for Unprepared Environment,” China Ministry of Education Fund, 2005- 2007 (PI).
11. “Remote Rendering System for Digital Media Applications,” National High Technology R&D Program of China, 2005-2006.
研究领域
虚拟现实(VR/AR/MR)、计算机图形学、人机交互
近期论文
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1. Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. “An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation”. ACM Transactions on Graphics (SIGGRAPH Asia 2020).
2. Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. “Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH 2020).
3. Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE transactions on visualization and computer graphics. Volume: 26 , Issue: 3 , March 1, 2020.
4. Jerome Wan, Guillaume Mougeot, and Xubo Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer (Special Issue of CGI 2020) (2020): 1-13.
5. Xiangyun Xiao, Hui Wang, and Xubo Yang. “A CNN‐based Flow Correction Method for Fast Preview.” In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
6. Nianchen Deng, Yanqing Zhou, Jiannan Ye, and Xubo Yang. “A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 541-542. IEEE, 2018.
7. Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics (on SIGGRAPH 2017).
8. Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
9. Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
10. Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
11. Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
12. Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
13. Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559
14. Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation. Eurographics 2013 (Girona, Spain, May 6-10, 2013).
15. Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. “General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting.” IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013). (Best Short Paper Award)
16. Jiaotuan Wang, Xubo Yang, Wenlong Lu. FFT-Upsampling for Fluid Animation. ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award)
17. Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang: A multi-layer grid approach for fluid animation. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011).
18. Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum (Special Issue of Pacific Graphics 2010),Volume 29,Number 7,2010.
19. Bo Zhu, Xubo Yang. Animating Sand as a Surface Flow. Eurographics’2010 (short paper), Norrk?ping, Sweden, May, 2010.
20. Xubo Yang, Milo Yip, Xiaoyue Xu. Special Effects in Computer Games. IEEE Computer, July, 2009.
21. Jie Tan, Xubo Yang. Physically based Fluid Animation: A Survey. Science in China, F Series, Mar, 2009.
22. Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems. IEEE/ACM International Workshop on ProCams, 2008.
23. Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International Workshop on ProCams, 2008.
学术兼职
Presence: Virtual and Augmented Reality, MIT Press, Associate Editor (2019-)
Frontiers in Virtual Reality (Technologies for VR Section), Associate Editor (2019-)
IEEE Virtual Reality Conference, Journal Program Chair (2021)
IEEE Virtual Reality Conference, Conference Program Chair (2020)
IEEE Virtual Reality Conference, Poster Chair (2018-2019)
IEEE Virtual Reality Conference, Program Committee (2016-2019)
IEEE ISMAR (Int’l Symposium on Mixed and Augmented Reality), Workshops/Tutorials Chair (2019)
ACM VRST (Virtual Reality and Software Technology), Program Committee (2017-2020)
ACM SIGGRAPH VRCAI, Program Chair (2014, 2018)
ChinaVR, Program co-Chair (2020)
ICVRV, Program co-Chair (2018)
CASA (Computer Animation and Social Agents), Program Committee (2018)
ACM SIGGRAPH Asia Education Symposium, Program Committee (2017)
Guest Editor, The International Journal of Virtual Reality
Guest Editor, Transactions on Edutainment
Vice Director, Computer Graphics Committee, China Graph Society
Committee Member, Virtual Reality Committee, China Computer Federation
Committee Member, Virtual Reality Committee, China Images and Graphics Society
Council member, Shanghai Graphics Society