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Pech, A., Masek, M., Lam, P., Hingston, P., (2016), Game level layout generation using evolved cellular automata. Connection Science, 28(1), 63-82, DOI: 10.1080/09540091.2015.1130020.
Pazhoumanddar, H., Lam, P., Masek, M., (2015), Joint movement similarities for robust 3D action recognition using skeletal data. Journal of Visual Communication and Image Representation, 30(July 2015), 10-21, DOI: 10.1016/j.jvcir.2015.03.002.
Brogan, M., Masek, M., (2013), E-learning with docugames: AE2 Commander. Archives and Manuscripts, 41(1), 58-68, London, DOI: 10.1080/01576895.2013.779207.
Masek, M., Murcia, K., Morrison, J., (2012), Getting serious with iPads: The intersection of game design and teaching principals. Australian Educational Computing, 27(2), 34-38, Frankston VIC.
Boeing, A., Boulton, M., Braunl, T., Frisch, B., Lopes, S., Morgan, A., Ophelders, F., Pangeni, S., Reid, R., Vinsen, K., Garel, N., Lee, CS., Masek, M., Attwood, A., Fazio, M., Gandossi, A., (2012), WAMbot: Team MAGICian's entry to the Multi Autonomous Ground-robotic International Challenge 2010. Journal of Field Robotics, 29(5), 707-728, DOI: 10.1002/rob.21434.
Brogan, M., Masek, M., (2011), AE2 Commander: Simulation and serious games in the online cultural heritage space. Archives and Manuscripts: The Journal of the Australian Society of Archivists Inc., 39(1), 85-106, Virginia, QLD.
Wheat, D., Masek, M., Lam, P., Hingston, P., (2016), Modeling perceived difficulty in game levels. Proceedings of the Australasian Computer Science Week Multiconference, Article no. a74, New York, USA, DOI: 10.1145/2843043.2843478.
Pech, A., Lam, P., Hingston, P., Masek, M., (2016), Using isovists to evolve terrains with gameplay elements. Applications of Evolutionary Computation, 9597(30 Mar - 1 Apr 2016), 636-652, DOI: 10.1007/978-3-319-31204-0_41.
Pazhoumanddar, H., Lam, P., Masek, M., (2016), A Novel Fuzzy Based Home Occupant Monitoring System Using Kinect Cameras. 2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI), 1129-1136, Piscataway N.J., DOI: 10.1109/ICTAI.2015.160.
Pazhoumanddar, H., Lam, P., Masek, M., (2016), Automatic Generation of Fuzzy Membership Functions using Adaptive Mean-shift and Robust Statistics. Proceedings of the 8th International Conference on Agents and Artificial Intelligence, 2(24-26 Feb 2016), 160-171, DOI: 10.5220/0005751601600171.
Pazhoumanddar, H., Masek, M., Lam, P., (2016), Unsupervised monitoring of electrical devices for detecting deviations in daily routines. 2015 10th International Conference on Information, Communications and Signal Processing (ICICS) , 1-6, DOI: 10.1109/ICICS.2015.7459849.
Pech, A., Hingston, P., Masek, M., Lam, P., (2015), Evolving Cellular Automata for Maze Generation. Artificial Life and Computational Intelligence: First Australasian Conference, ACALCI 2015, LNAI 8955(5-7 February 2015), 112-124, DOI: 10.1007/978-3-319-14803-8_9.
Wheat, D., Masek, M., Lam, P., Hingston, P., (2015), Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation. Proceedings of the 2015 IEEE International Conference on Systems, Man and Cybernetics (SMC 2015), 2778-2785, Piscataway, N.J., DOI: 10.1109/SMC.2015.485.
Boston, J., Masek, M., Brogan, M., Lam, P., (2014), Digitally Augmenting Physical Spaces for Personalised Learning. 26th Australian Computers in Education Conference, 52-60.
Gulatee, Y., Masek, M., (2014), Giving students an informed choice when selecting teams for group work. Rhetoric and Reality: Critical perspectives on educational technology. Proceedings ascilite Dunedin 2014, 751-755.
Masek, M., Ophelders, F., Pangeni, S., Boeing, A., Braunl, T., (2013), WAMbot: Simulation and modelling of a team of autonomous mobile robots. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA, DOI: 10.1109/TENCON.2013.6718893.
Subramanian, R., Masek, M., Lee, CS., (2013), Connectivity check for modular self reconfigurable robots. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA.
Da Luz, L., Masek, M., Lam, P., (2013), Activities of daily living classification using depth features. IEEE Region 10 Annual International Conference, Proceedings/TENCON, 1-4, Piscataway, NJ, USA, DOI: 10.1109/TENCON.2013.6718892.
Beard, D., Hingston, P., Masek, M., (2012), Using Monte Carlo Tree Search for Replanning in a Multistage Simultaneous Game. Proceedings of 2012 IEEE Congress on Evolutionary Computation, 1-8, Piscataway, NJ, USA.
Nguyen, K., Li, B., Masek, M., Gulatee, Y., (2012), Exploration games played on a DDR Pad can constitute beneficial physical exercise. 2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2190-2194, Piscataway, N.J., DOI: 10.1109/ICSMC.2012.6378065.