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Bates Congdon, C., Hingston, P., Kendall, G., (2013), Artificial and Computational Intelligence for Games on Mobile Platforms. Artificial and Computational Intelligence in Games, 6(8), 101-108, Dagstuhl, Germany, DOI: 10.4230/DFU.Vol6.12191.101. Cowling, PI., Buro, M., Bida, M., Botea, A., Bouzy, B., Butz, MV., Hingston, P., Nau, D., Munoz-Avila, H., Sipper, M., (2013), Search in Real-Time Video Games. Artificial and Computational Intelligence in Games, 6(8), 1-19, Germany, DOI: 10.4230/DFU.Vol6.12191.i. Pech, A., Masek, M., Lam, P., Hingston, P., (2016), Game level layout generation using evolved cellular automata. Connection Science, 28(1), 63-82, DOI: 10.1080/09540091.2015.1130020. Rastegari, S., Hingston, P., Lam, P., (2015), Evolving statistical rulesets for network intrusion detection. Applied Soft Computing Journal, 33(1 September 2015), 348-359, DOI: 10.1016/j.asoc.2015.04.041. Ashlock, D., Brown, JA., Hingston, P., (2015), Multiple opponent optimization of prisoner's dilemma playing agents. IEEE Transactions on Computational Intelligence and AI in Games, 7(1), Article number 6819427, DOI: 10.1109/TCIAIG.2014.2326012. Li, J., Hingston, P., Kendall, G., (2011), Engineering design of strategies for winning iterated prisoner's dilemma competitions. IEEE Transactions on Computational Intelligence and AI in Games, 3(4), 348-360, DOI: 10.1109/TCIAIG.2011.2166268. Pech, A., Lam, P., Hingston, P., Masek, M., (2016), Using isovists to evolve terrains with gameplay elements. Applications of Evolutionary Computation, 9597(30 Mar - 1 Apr 2016), 636-652, DOI: 10.1007/978-3-319-31204-0_41. Wheat, D., Masek, M., Lam, P., Hingston, P., (2016), Modeling perceived difficulty in game levels. Proceedings of the Australasian Computer Science Week Multiconference, Article no. a74, New York, USA, DOI: 10.1145/2843043.2843478. Pech, A., Hingston, P., Masek, M., Lam, P., (2015), Evolving Cellular Automata for Maze Generation. Artificial Life and Computational Intelligence: First Australasian Conference, ACALCI 2015, LNAI 8955(5-7 February 2015), 112-124, DOI: 10.1007/978-3-319-14803-8_9. Adi, E., Baig, Z., Lam, P., Hingston, P., (2015), Low-rate denial-of-service attacks against HTTP/2 services. 2015 5th International Conference on IT Convergence and Security (ICITCS): Proceedings, Article num 7292994, DOI: 10.1109/ICITCS.2015.7292994. Wheat, D., Masek, M., Lam, P., Hingston, P., (2015), Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation. Proceedings of the 2015 IEEE International Conference on Systems, Man and Cybernetics (SMC 2015), 2778-2785, Piscataway, N.J., DOI: 10.1109/SMC.2015.485. Ashlock, D., Hingston, P., McGuinness, C., (2015), Evolving point packings in the plane. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8955(5-7 Feb 2015), 297-309, DOI: 10.1007/978-3-319-14803-8. Rastegari, S., Lam, P., Hingston, P., (2015), A statistical rule learning approach to network intrusion detection. 2015 5th International Conference on IT Convergence and Security (ICITCS): Proceedings, Article no. 7292933, DOI: 10.1109/ICITCS.2015.7292933. Ashlock, D., Hingston, P., (2014), Tego - A framework for adversarial planning. Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014, 13-20, Piscataway, N. J., DOI: 10.1109/CEC.2014.6900498. Rastegari, S., Hingston, P., Lam, P., Brand, M., (2013), Testing a Distributed Denial of Service Defence Mechanism using Red Teaming. 2013 IEEE Symposium on Computational Intelligence for Security and Defense Applications (CISDA), 23-29, Piscataway, N.J., DOI: 10.1109/CISDA.2013.6595423. Hingston, P., Congdon, CB., Kendall, G., (2013), Mobile Games with Intelligence: a Killer Application?. 2013 IEEE Conference on Computational Intelligence in Games(CIG), 1-7, Piscataway N. J., DOI: 10.1109/CIG.2013.6633660. While, L., Hingston, P., (2013), Usefulness of infeasible solutions in evolutionary search: An empirical and mathematical study. 2013 IEEE Congress on Evolutionary Computation (CEC), 1363-1370, Piscataway, N.J., DOI: 10.1109/CEC.2013.6557723. Wittkamp, M., Barone, L., Hingston, P., While, L., (2012), Real-Ttme Evolutionary Learning of Cooperative Predator-Prey Strategies. Proceedings of the Thirty-Fifth Australasian Computer Science Conference (ACSC 2012), 122(30 January - 3 February 2012), 81-90, Sydney, NSW. Beard, D., Hingston, P., Masek, M., (2012), Using Monte Carlo Tree Search for Replanning in a Multistage Simultaneous Game. Proceedings of 2012 IEEE Congress on Evolutionary Computation, 1-8, Piscataway, NJ, USA. Wittkamp, M., Barone, L., Hingston, P., While, L., (2012), Noise Tolerance for Real-time Evolutionary Learning of Cooperative Predator-Prey Strategies. 2012 IEEE Conference on Computational Intelligence and Games (CIG), 25-32, Piscataway, N.J..

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