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研究领域

Health technologies Serious games Emerging technology impact on learning and engagement e-Learning Social impacts of computing Virtual world simulations and teaching

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Achterbosch, L., Miller, C., Turville, C. and Vamplew, P. (2014) Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), (pp. 5-18). Ross, J., Miller, C. & Vamplew, P. (2014). Video games classified M and MA15+ in Australia compared with their international counterparts: Does games classification in Australia provide enough information for parents to make informed game choices for their children? Journal of Research and Practice inInformation Technology (in Press). Von Konsky, B., Jones, A. & Miller, C.(2014). Visualising Career Progression for ICT Professionals and the implications for ICT Curriculum Design in Higher Education. Conferences in Research and the Practice in Information Technology, Volume 148 (pp. 13-20). Von Konsky, B., Jones, A. & Miller, C. (2014).Visualising Career Progression for ICT Professionals and the implications for ICT Curriculum Design in Higher Education. In Proc. Sixteenth Australasian Computing Education Conference (ACE2014), Auckland, New Zealand. CRPIT, 148. Whalley, J. and D'Souza, D. Eds., ACS. (pp. 13-20). Von Konsky, B., Miller, C. & Jones, A. (2013). Embedding professional skills in the ICT curriculum. In M. Gosper, H. Carter, J. Hedberg (Eds.) Electric Dreams. Proceedings ascilite Sydney 2013. (pp. 883-887) Achterbosch, L., Miller, C. and Vamplew, P. (2013), Ganking, Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? 9ththAustralasian Conference on Interactive Entertainment Melbourne, September 2013. Gregory, S., Gregory, B., Reiners, T., Fardinpour, A., Hillier, M., Lee, M., Jacka, L., Butler, D., Holloway, D., Grant, S., Hearns, M., Flintoff, K., Jegathesan, J., Ellis, D., McDonald, M., Stokes-Thompson, F., Gaukrodger, B., Zagami, J., Campbell, C., Wang, X., Garcia Salinas, J., Loke, S., Scutter, S., Newman, C., Gu, N., Schutt, S., Farley, H., Bogdanovych, A., Trescak, T., Simoff, S., Steel, C., Neuendorf, P., Bower, M., McKeown Orwin, L., Kerr, T., Warren, W., Wood, D., Miller, C., Mathews, S., Linegar, D., Knox, V., Masters, Y., Brown, R., Meredith, G., Atkins, C., Giovanangeli, A., Le Rossignol, K., Cram, A., Muir-Cochrane, E., Basu, A., Jacobson, M., and Larson, I. (2013). Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future. In M. Gosper, H. Carter, J. Hedberg (Eds.) Electric Dreams. Proceedingsascilite Sydney 2013 (pp. 312-324). Jones, A. & Miller, C. (2012) Online learning in ACS Education: Using online learning tools in professional education. In Future Challenges, Sustainable Futures. Proceedings ascilite Wellington 2012. Gregory, S., Gregory, B., Hillier, M., Jacka, L., Schutt, S., Ellis, D., Stokes-Thompson, F., Wood, D., Masters, Y., Farley, F., Orwin, L., Stupans, I., Scutter, S., Warren, I., Steel, C., Neuendorf, P., Bower, M., Miller, C., Mathews, S., Butler, D., Hearns, M., Garcia, J., Jegathesan, J.J., Brown, R., Meredith, G., Muir-Cochran, E., Flintoff, K., Grant, S., Atkins, C., Gaukrodger, B., Giovanangeli, A., Le Rossignol, K., Larson, I., Cram, A., Linegar, D., Wang, X., Muir, T., Cleland, B., Paillat, E., Grenfell, J., Hay, L., Gu, N., Anthony Williams, A., Simoff, S., Bogdanovych, A. & McCarthy, A. (2012). Sustaining the future through virtual worlds. In Future Challenges, Sustainable Futures. Proceedings ascilite Wellington 2012. Meredith, G., Miller, C. & Simmons, G. (2012). Stuttering support & nursing education: Two case studies in Second Life. In Wankel, C. & Hinrichs, R. (Eds.). Engaging the Avatar: New frontiers in immersive education. Charlotte: N.C.: Information Age Publishing. Rogers, L., Miller, C., & Firmin, S. (2011). Evaluating the impact of a virtual emergency room simulation for learning. In Holt, D., Segrave, S., Cybulski, J. . (Eds.). Professional Education Using E-Simulations: Benefits of Blended Learning Design. Hershey, PA: IGI Global. Miller, C. & Smith, P. (2011). Web 2.0 and reasoning communities. In Yearwood, J. & Stranieri, A. (Eds.). Technologies for Supporting Reasoning Communities and Collaborative Decision-Making: Cooperative Approaches. Hershey, PA: IGI Global. Miller, C., Lee, M., Rogers, L., Meredith, G., & Peck, B. (2011). Enhancing tertiary healthcare education through 3D MUVE-based simulations in Vincenti, G., & Braman, J.. (Eds.). Teaching through Multi-User Virtual Environments: Applying dynamic elements to the modern classroom. Hershey, PA: IGI Global. Turville, K., Firmin, S., Yearwood, J. & Miller, C. (2010). Understanding victims of identity theft: A grounded theory approach. Proceedings of the 5th International Conference on Qualitative Research in IT & IT in Qualitative Research, Brisbane, Australia. Turville, K., Yearwood, J. & Miller, C. (2010). Understanding victims of identity Theft: Preliminary insights. Proceedings of the 2nd Cybercrime & Trustworthy Computing Workshop, Ballarat, Australia. Greenway, N. & Miller, C. (2010). Being savvy in cyberspace. Proceedings of the 6th Australian Women's Health Conference, Australian Women's Health Network, Hobart, Tasmania. Peck, B. & Miller, C. (2010). I think I can, I think I can, I think I can…I know I can: Multi-user virtual environments (MUVEs) as a means of developing competence and confidence in undergraduate nursing students: An Australian perspective. Procedia - Social and Behavioral Sciences, 2(2), 4571-4575. Lee, M., Miller, C. & Newnham, L. (2009). Podcasting and university students: Why don't they subscribe? The Internet and Higher Education, 12(1), 53-59.

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