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个人简介

I received my Ph.D. in Mathematics in 2007 and my Bachelor's degree in Computer Science in 2001 from Zhejiang University.

研究领域

I'm working in the area of computer graphics. Current interests are mainly in real-time rendering, realistic rendering, GPU-based computation and 3D display techniques.

近期论文

查看导师最新文章 (温馨提示:请注意重名现象,建议点开原文通过作者单位确认)

Spherical Gaussian-based Lightcuts for Glossy Interreflections Yuchi Huo, Shihao Jin, Tao Liu, Wei Hua, Rui Wang, Hujun Bao Accepted by Computer Graphics Forum. A Practical Path Guiding Method for Participating Media Hong Deng, Beibei Wang, Rui Wang, and Nicolas Holzschuc Computational Visual Media, 2020, Vol. 6, No. 1, 37-51. (Spotlight Paper) Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao Accepted by IEEE Transactions on Visualization and Computer Graphics. Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning Yuchi Huo, Rui Wang, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-Eui Yong ACM Transactions on Graphics (TOG), 39(1), Article 6. Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature Modulation Bing Xu, Junfei Zhang, Rui Wang, Kun Xu, Yongliang Yang, Chuan Li, Rui Tang ACM Transactions on Graphics (TOG), 38(6), ACM SIGGRAPH Asia, 2019. Real-Time Rendering of Stereo-Consistent Contours Dejing He, Rui Wang, Hujun Bao IEEE VR, 2019. On-the-Fly Power-Aware Rendering Yunjin Zhang, Marta OrtinObon, Victor Arellano, Rui Wang, Diego Gutierrez, Hujun Bao Computer Graphics Forum (Eurographics Symposium on Rendering), 37 (4), 2018. Runtime Shader Simplification via Instant Search in Reduced Optimization Space Yuanya Zheng, Rui Wang, Tianlei Hu, Hujun Bao Computer Graphics Forum (Eurographics Symposium on Rendering), 37 (4), 2018. Real-Time Linear BRDF MIP-Mapping Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao Computer Graphics Forum (Eurographics Symposium on Rendering), 2017.

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