个人简介
教育经历
2001.9-2004.3 东北大学信息科学与工程学院,生物医学工程,硕士学位
2004.3-2006.9 东北大学信息科学与工程学院,模式识别与智能系统,博士学位
工作经历
2006.9-2010.12 东北大学信息科学与工程学院讲师
2007.1-2008.1 微软亚洲研究院访问学者
2011.1-2015.12 东北大学信息科学与工程学院副教授/副所长
2016.1-至今东北大学信息科学与工程学院教授/所长
研究领域
1.人工智能决策方法。研究军事领域、机器人、无人驾驶等复杂环境下的智能决策。
2.深度学习。机器博弈、图像、视觉、语音等方面的深度神经网络设计与理论研究。
3.机器博弈。结合深度神经网络,研究围棋(AlphaGo LEE,AlphaGoZero),德州扑克,桥牌等问题的求解理论与方法。
4.硬件计算。利用FPGA、DSP等硬件计算平台,研究视觉、深度图像、深度神经网络的加速。
5.嵌入式技术。基于嵌入式平台和硬件电路设计,研究智能设备的相关技术。
6.机器人。研究新型工业机器人,新型服务机器人,以及定位与导航、目标跟踪、智能规划等机器人相关理论与方法
近期论文
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1.Jiao Wang,Lemin Zhang, ZhiQiang He. Erlang planning network: An iterative model-based reinforcement learning with multi-perspective. Pattern Recognition. 2022.
2.Zi-Yang Wu*, Muhammad Ismail, Erchin Serpedin, Jiao Wang. ArtificialIntelligence for Smart Resource Management in Multi-User Mobile Heterogeneous RF-Light Networks. IEEЕ Wireless Communications.
3.Zi-Yang Wu*, Muhammad Ismail, Erchin Serpedin, Jiao Wang. EfficientPrediction of Link Outage in Mobile Optical Wireless Communications. IEEETransactions on Wireless Communications, 2021, 20(2) : 882 -896.
4.Zi-Yang Wu*, Muhammad Ismail, Justin Kong, Erchin Serpedin, Jiao Wang. Channel Characterization and Realization of Mobile Optical WirelessCommunications. IEEE Transactions on Communications, 2020, 68(10): 6426-6439.
5.Zi-Yang Wu* , Muhammad Ismail, Erchin Serpedin, Jiao Wang. Data- -DrivenLink Assignment With QoS Guarantee in Mobile RF-Optical HetNet of Things. IEEЕInternet of Things Journal, 2020, 7(6): 5088- -5102.
6.Jiao Wang, T. Zhu, H. Li, C. H. Hsueh and I. C. Wu. Belief-state Monte-Carlo Tree Search for Phantom Go. IEEE Transactions on Games,vol. 10, no. 2,pp. 139-154, July, 2018.
7.Z. Wu, Y. Gao, J. Wang, X. Liu and Jiao Wang*. A Linear Current Driver for Efficient Illuminations and Visible Light Communications, IEEE/OSA Journal of Lightwave Technology,vol. 36, no. 18,pp. 3959-3969,September,2018.
8.Yu-Liang Gao, Zi-Yang Wu, Ze-Kun Wang and Jiao Wang*. A 1.34 Gb/s Real-time Li-Fi Transceiver with DFT-Spread-based PAPR Mitigation. IEEE Photonics Technology Letters. vol. 30, no. 16,pp. 1447-1450,August,2018.
9.Zi-Yang Wu, Xiao-Yu Liu, Jiang-Shan Wang and Jiao Wang*, “Modulation-index-dependence of Intensity Modulation Bandwidth in Visible Light Communications,” Optics Letters 43(19), pp. 4570-4573, 2018.
10.Yu-Liang Gao, Zi-Yang Wu and Jiao Wang*, “Convolution Neural Network Based Time-Domain Equalizer for DFT-Spread OFDM VLC System,” Optics Communication, Accepted, 2018.
11.Zhen-Ni Li, Yu-Liang Gao, Ze-kun Wang and Jiao Wang*, A One-Shot FPGA based Depth Acquisition System. IEEE Access, DOI: 10.1109/ACCESS.2018.2870672,Early Access, 2018.
12.Jiao Wang, C. Xiao, T. Zhu, C. H. Hsueh, W. J. Tseng and I. C. Wu. Only-One-Victor Pattern Learning in Computer Go. IEEE Transactions on Computational Intelligence and AI in Games. vol. 9,no. 1,pp. 88-102,March,2017.
13.Zi-Yang Wu , Yu-Liang Gao, Ze-Kun Wang, Chuan You, Chuang Yang, Chong Luo, Jiao Wang*. Optimized DFT-spread OFDM based visible light communications with multiple lighting sources. Optics Express, Vol. 25 No. 22, pp. 26468-26482, 2017.
14.Jiao Wang, Z. Xiong, Z. Wang, Y. Zhang and F. Wu. FPGA Design and Implementation of Kinect-Like Depth Sensing. IEEE Transactions on Circuits and Systems for Video Technology, vol. 26, no. 6, pp. 1175-1186, June,2016.
15.Jiao Wang, Si-Zhong Li, Xin-he Xu. A Minors Hash Table in Chinese-chess Programs. ICGA Journal. vlo.33, no.1. 2010.
16.Jiao Wang, T. Zhu, H. Li, C. H. Hsueh and I. C. Wu. Belief-state Monte-Carlo tree search for Phantom games. IEEE Conference on Computational Intelligence and Games (CIG), Tainan,pp. 267-274, 2015.
17.C Xiao,T Zhu,C Lin,X Xu, Jiao Wang*. Applying Determinized MCTS in Chinese Military Chess. IEEE Control and Decision Conference, pp. 3941-3946, 2014.
18.Jiao Wang, Fang Cheng, Jiangshan Wang, Guobin Shen, Xiaofan Jiang. Genius-on-the-Go: FM Radio Proximity Sensing and Audio Information Sharing. ACM Sensys 12. 2012.
19.Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei, Huizhan Lv, Xinhe Xu. 4*4-Pattern and Bayesian Learning in Monte-Carlo Go. Advances in Computer Games. pp. 108-120. 2011.