Journal of Experimental Criminology ( IF 1.8 ) Pub Date : 2024-10-18 , DOI: 10.1007/s11292-024-09645-6 Jean-Louis van Gelder, Timothy C. Barnum, Shaina Herman, Peter Wozniak
Objective
This Research Note describes the MAXLab Aggression and Bystander Intervention Scenario Set (MAXLab_ABISS) and provides empirical examples of its applicability. We describe the scenarios, elaborate on the production process, provide technical specifications, and explain how materials can be obtained.
Method
This modular stimulus set, which is currently available in the English, German and Dutch language, includes 360° videos for studying decision-making in interpersonal violence. It offers researchers a complimentary method to collect data on emotions, perceptions, and reactions to violent situations using immersive technology.
Results
Analysis from two samples (n = 101 and n = 55) show the immersive scenarios of the stimulus set are effective at evoking targeted emotional experiences at the moment of a crime decision.
Conclusion
MAXLab_ABISS is a safe and effective tool for studying decision making in real-life, emotion-laden criminogenic settings. We offer insights for how researchers can further use the materials to study decision making related to crime and violence.
中文翻译:
MAXLab 攻击性和旁观者干预情景集 (MAXLab_ABISS):用于研究虚拟现实中人际暴力情况下的决策的模块化情景集
目的
本研究说明描述了 MAXLab 攻击和旁观者干预情景集 (MAXLab_ABISS) 并提供了其适用性的经验示例。我们描述场景,详细说明生产过程,提供技术规格,并解释如何获得材料。
方法
这个模块化刺激套装目前提供英语、德语和荷兰语版本,包括 360° 视频,用于研究人际暴力中的决策。它为研究人员提供了一种使用沉浸式技术收集有关情绪、感知和对暴力情况的反应的数据的免费方法。
结果
来自两个样本(n = 101 和 n = 55)的分析表明,刺激集的沉浸式场景可以有效地在犯罪决定的那一刻唤起有针对性的情感体验。
结论
MAXLab_ABISS 是一种安全有效的工具,用于研究现实生活中充满情感的犯罪环境中的决策。我们就研究人员如何进一步使用这些材料来研究与犯罪和暴力相关的决策提供了见解。