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Extended realities and discrete events simulations: A systematic review to define design trade-offs and directions
Computers in Industry ( IF 8.2 ) Pub Date : 2024-09-24 , DOI: 10.1016/j.compind.2024.104188
Giulia Wally Scurati, Francesco Ferrise, Marco Bertoni

Extended Reality (XR) technologies are increasingly popular to support the engagement of different audiences and stakeholders with Discrete Event Simulations (DES) due to their capability to deliver more accessible visual and immersive experiences. XR applications can be developed either using modules integrated into DES software or game engines, providing different sets of opportunities in the environment design. However, there is a lack of development guidelines for such environments, considering visualization, information presentation, interaction, and navigation aspects. The paper presents a systematic review of the use of XR for DES, relating the results to XR design heuristics to identify and discuss major design tradeoffs. Finally, a case study from the mining sector is exemplified to illustrate possible. solutions to balance the trade-offs.

中文翻译:


扩展现实和离散事件仿真:定义设计权衡和方向的系统综述



扩展现实 (XR) 技术越来越受欢迎,因为它能够提供更易访问的视觉和沉浸式体验,因此支持不同受众和利益相关者与离散事件模拟 (DES) 的互动。XR 应用程序可以使用集成到 DES 软件或游戏引擎中的模块进行开发,从而在环境设计中提供不同的机会。但是,考虑到可视化、信息表示、交互和导航方面,缺乏针对此类环境的开发指南。本文对 XR 在 DES 中的使用进行了系统综述,将结果与 XR 设计启发式方法联系起来,以识别和讨论主要的设计权衡。最后,以采矿业的案例研究为例来说明可能性。平衡权衡的解决方案。
更新日期:2024-09-24
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