当前位置:
X-MOL 学术
›
Soc. Sci. Comput. Rev.
›
论文详情
Our official English website, www.x-mol.net, welcomes your
feedback! (Note: you will need to create a separate account there.)
Video Game Feedback Learning and Aggressive or Prosocial Effects
Social Science Computer Review ( IF 3.0 ) Pub Date : 2024-08-23 , DOI: 10.1177/08944393241277556 Boyu Qiu 1 , Wei Zhang 2
Social Science Computer Review ( IF 3.0 ) Pub Date : 2024-08-23 , DOI: 10.1177/08944393241277556 Boyu Qiu 1 , Wei Zhang 2
Affiliation
There is a close connection between video games and social life, and researchers are interested in whether and how video games shape aggression and prosocial behaviors. However, there are great inconsistencies across studies on this topic. These mixed results may be due in part to a focus on learning models that were relevant in research on traditional media like television but are less useful in research on video games. Unlike other media, video games are characterized by frequent game-player interactions and immediate feedback, and there is evidence that in-game rewards and punishments can shape aggressive or prosocial behavior inside and outside the game. We argue that reinforcement learning may help us to understand the effects of video games on aggressive and prosocial behaviors, and propose a conceptual model based on this argument.
中文翻译:
视频游戏反馈学习和攻击性或亲社会效应
电子游戏与社交生活之间存在密切联系,研究人员对电子游戏是否以及如何塑造攻击性和亲社会行为感兴趣。然而,关于这个主题的研究存在很大的不一致。这些好坏参半的结果可能部分是由于对学习模型的关注,这些模型与电视等传统媒体的研究相关,但在视频游戏的研究中用处不大。与其他媒体不同,视频游戏的特点是玩家频繁互动和即时反馈,并且有证据表明游戏内的奖励和惩罚可以塑造游戏内外的攻击性或亲社会行为。我们认为强化学习可以帮助我们理解视频游戏对攻击性和亲社会行为的影响,并基于这一论点提出一个概念模型。
更新日期:2024-08-23
中文翻译:
视频游戏反馈学习和攻击性或亲社会效应
电子游戏与社交生活之间存在密切联系,研究人员对电子游戏是否以及如何塑造攻击性和亲社会行为感兴趣。然而,关于这个主题的研究存在很大的不一致。这些好坏参半的结果可能部分是由于对学习模型的关注,这些模型与电视等传统媒体的研究相关,但在视频游戏的研究中用处不大。与其他媒体不同,视频游戏的特点是玩家频繁互动和即时反馈,并且有证据表明游戏内的奖励和惩罚可以塑造游戏内外的攻击性或亲社会行为。我们认为强化学习可以帮助我们理解视频游戏对攻击性和亲社会行为的影响,并基于这一论点提出一个概念模型。