Sex Roles ( IF 3.0 ) Pub Date : 2024-08-05 , DOI: 10.1007/s11199-024-01506-w Mariela Bustos-Ortega , Mónica Romero-Sánchez , Jesús L. Megías , Hugo Carretero-Dios
Video games remain a male-dominated environment where sexism persists. Although women make up almost half of the gamer community, they encounter gender discrimination, anti-feminist themes, and sexist attitudes within the community, especially when participating in online games. As a result, both sexism against women within online video games and how women’s participation is perceived by other gamers have become relevant for investigation. We conducted two experiments to examine how a woman gamer’s ostensible adherence to a feminist identity and the type of collective action for gender equality she participates in would influence perceptions of a sexist incident in an online video game. In Study 1 (145 women and 146 men), we randomly assigned participants to read a vignette about a woman gamer described as feminist or a regular gamer. In both vignettes the woman was subjected to sexist comments and we measured the extent to which participants blamed the woman for these comments. In Study 2 (168 women and 232 men), we manipulated the type of collective action for gender equality (normative vs. non normative vs. control) performed by a woman gamer who was described as a feminist and measured victim blame. In both studies we measured participants’ level of sexism toward women gamers. Results showed that participants who more strongly endorsed sexist attitudes against women gamers attributed more blame to the feminist woman gamer who was a victim of a sexist incident (vs. the regular woman gamer) and to a woman gamer who performed non–normative collective actions (vs. control). Both studies confirm the relevance of the interaction between sexist attitudes and gender-relevant characteristics of women gamers for victim blaming in sexist incidents. These findings are an important step towards understanding and addressing sexist experiences for women in online gaming.
中文翻译:
与女权主义者一起玩游戏:在线视频游戏中的性别歧视和对性别歧视事件的看法
电子游戏仍然是男性主导的环境,性别歧视依然存在。尽管女性几乎占游戏玩家群体的一半,但她们在社区中遇到性别歧视、反女权主题和性别歧视态度,尤其是在参与网络游戏时。因此,在线视频游戏中针对女性的性别歧视以及其他游戏玩家如何看待女性的参与都成为调查的相关内容。我们进行了两项实验,研究女性游戏玩家表面上对女权主义身份的坚持以及她参与的性别平等集体行动的类型如何影响对在线视频游戏中性别歧视事件的看法。在研究 1(145 名女性和 146 名男性)中,我们随机分配参与者阅读有关被描述为女权主义者或普通玩家的女性游戏玩家的小插曲。在这两个小插曲中,这位女性都受到了性别歧视的评论,我们测量了参与者将这些评论归咎于该女性的程度。在研究 2(168 名女性和 232 名男性)中,我们操纵了一名被描述为女权主义者的女性玩家所采取的性别平等集体行动类型(规范性 vs. 非规范性 vs. 控制),并衡量了受害者的责任。在这两项研究中,我们测量了参与者对女性游戏玩家的性别歧视程度。结果显示,更强烈支持针对女性游戏玩家的性别歧视态度的参与者将更多的责任归咎于作为性别歧视事件受害者的女权主义女性游戏玩家(相对于普通女性游戏玩家)以及进行不规范集体行为的女性游戏玩家(与控制)。这两项研究都证实了女性游戏玩家的性别歧视态度和性别相关特征之间的相互作用与性别歧视事件中受害者指责的相关性。 这些发现是理解和解决女性在线游戏中性别歧视经历的重要一步。