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The Ethics of AI in Games
IEEE Transactions on Affective Computing ( IF 9.6 ) Pub Date : 2023-05-16 , DOI: 10.1109/taffc.2023.3276425
David Melhart 1 , Julian Togelius 2 , Benedikte Mikkelsen 2 , Christoffer Holmgård 2 , Georgios N. Yannakakis 1
Affiliation  

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are gradually adopted by the game industry a series of ethical concerns arise. Such concerns, however, have so far not been extensively discussed in a video game context. Motivated by the lack of a comprehensive review on the ethics of AI as applied to games, we survey the current state of the art in this area and discuss ethical considerations of these systems from the holistic perspective of the affective loop . Through the components of this loop, we study the ethical challenges that AI faces in video game development. Elicitation highlights the ethical boundaries of artificially induced emotions; sensing showcases the trade-off between privacy and safe gaming spaces; and detection , as utilised during in-game adaptation , poses challenges to transparency and ownership. This paper calls for an open dialogue and action for the games of today and the virtual spaces of the future. By setting an appropriate framework we aim to protect users and to guide developers towards safer and better experiences for their customers.

中文翻译:

游戏中人工智能的道德规范

视频游戏是最丰富和最受欢迎的人机交互形式之一,因此,它们的作用对于我们大规模理解人类行为和影响至关重要。随着人工智能(AI)工具逐渐被游戏行业采用,出现了一系列道德问题。然而,迄今为止,此类担忧尚未在视频游戏背景下得到广泛讨论。由于缺乏对应用于游戏的人工智能伦理的全面审查,我们调查了该领域的当前技术水平,并从整体角度讨论了这些系统的伦理考虑。情感循环。通过这个循环的组成部分,我们研究了人工智能在视频游戏开发中面临的道德挑战。诱导凸显了人为诱发情绪的伦理界限;传感展示了隐私和安全游戏空间之间的权衡;和检测,在游戏中使用适应,对透明度和所有权提出了挑战。本文呼吁对当今的游戏和未来的虚拟空间进行开放的对话和行动。通过设置适当的框架,我们的目标是保护用户并指导开发人员为客户提供更安全、更好的体验。
更新日期:2023-05-16
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