Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Exploring cultural heritage and archaeological research from a VR-based approach
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2024-01-28 , DOI: 10.1016/j.daach.2024.e00318
Joaquín Ignacio Izaguirre , Alejandro Andrés Ferrari , Acuto Félix

In this paper, we approach an archaeological site in the Southern Andes using Virtual Reality (VR) environments to enhance cultural heritage and academic research. We will detail how we used a video game engine to model the light, landscape, sound dispersion, and architecture and create VR experiences. We will also discuss the results of pilot tests and interviews that we did to evaluate the success of such VR experiences. Even though we believe these experiences can positively impact the field of research and the protection of tangible and intangible heritage, we must carefully consider how to design VR environments and experiences.



中文翻译:

通过基于 VR 的方法探索文化遗产和考古研究

在本文中,我们利用虚拟现实 (VR) 环境接近安第斯山脉南部的一个考古遗址,以加强文化遗产和学术研究。我们将详细介绍如何使用视频游戏引擎对光线、景观、声音扩散和建筑进行建模并创建 VR 体验。我们还将讨论我们为评估此类 VR 体验是否成功而进行的试点测试和采访的结果。尽管我们相信这些体验可以对研究领域以及物质和非物质遗产的保护产生积极影响,但我们必须仔细考虑如何设计 VR 环境和体验。

更新日期:2024-01-28
down
wechat
bug