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Player Perceptions of Face Validity and Fidelity in 360-Video and Virtual Reality Cricket
Journal of Sport and Exercise Psychology ( IF 2.0 ) Pub Date : 2023-11-06 , DOI: 10.1123/jsep.2023-0122
Oliver R Runswick 1
Affiliation  

Virtual reality (VR) and 360° video can provide new opportunities for testing and training in sport. Both options offer different benefits in terms of efficacy for training, ease of use, and cost. This creates questions about the implementation of immersive technologies, and research is required to further understand their use. We aimed to gain initial evidence of athletes’ perceptions of face validity and fidelity in VR and 360-video. Thirty-nine international pathway cricketers experienced five overs in VR cricket and in a 360-video recording. After trying each technology, players completed questionnaires to measure perceptions of presence and task workload. Participants reported immersive experience in both methods, but higher levels of realism, possibility to act, physical effort, temporal constraints, and task control in VR. 360-video offers a better possibility to visually examine the environment, while VR offers enhanced realism and physical elements, but 360-video may still offer affordable solutions for visual tasks.



中文翻译:


球员对 360 度视频和虚拟现实板球比赛中面部有效性和保真度的看法



虚拟现实 (VR) 和 360° 视频可以为运动测试和训练提供新的机会。两种选项在培训效果、易用性和成本方面都具有不同的优势。这对沉浸式技术的实施产生了疑问,需要进行研究以进一步了解其用途。我们的目的是获得运动员对 VR 和 360 度视频中面部有效性和保真度看法的初步证据。 39 名国际板球运动员在 VR 板球比赛和 360 度视频录制中经历了五轮比赛。在尝试每种技术后,玩家完成了调查问卷,以衡量对存在和任务工作量的看法。参与者报告了两种方法的沉浸式体验,但 VR 中的真实感、行动可能性、体力消耗、时间限制和任务控制水平更高。 360 度视频提供了更好的视觉检查环境的可能性,而 VR 提供了增强的真实感和物理元素,但 360 度视频仍然可以为视觉任务提供经济实惠的解决方案。

更新日期:2023-11-06
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