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Interfacing AlphaGo: Embodied play, object agency, and algorithmic drama.
Social Studies of Science ( IF 2.9 ) Pub Date : 2023-09-27 , DOI: 10.1177/03063127231191284
Philippe Sormani 1
Affiliation  

For decades, playing Go at a professional level has counted among those things that, in Dreyfus's words, 'computers still can't do'. This changed dramatically in early March 2016, at the Four Seasons Hotel in Seoul, South Korea, when AlphaGo, the most sophisticated Go program at the time, beat Lee Sedol, an internationally top-ranked Go professional, by four games to one. A documentary movie has captured and crafted the unfolding drama and, since AlphaGo's momentous win, the drama has been retold in myriad variations. Yet the exhibition match as a technology demonstration-in short, the 'AlphaGo show'-has not received much scrutiny in STS, notwithstanding or precisely because of all the media frenzy, game commentary, and 'AI' expertise in its wake. This article therefore revisits the second game's 'move 37', its surprise delivery by AlphaGo on stage, and the subsequent line of commentary by the attending experts, initiated by the news-receipt token 'ooh'. Drawing upon a reflexive video analysis, the article explicates the Go move's scenic intelligibility-its embodied delivery as part of the technology demonstration-as the contingent result of intricate 'human/machine interfacing'. For mainstream media to report on AlphaGo's 'superhuman intelligence', it both relied upon and effaced such interfacing work. In turn, the article describes and discusses how 'object agency' and 'algorithmic drama' both trade on skillfully embodied play as a pivotal interfacing practice, informing the exhibition match from within its livestream broadcast.

中文翻译:

连接 AlphaGo:体现游戏、对象代理和算法戏剧。

几十年来,用德雷福斯的话说,专业水平的围棋一直被视为“计算机仍然无法做到”的事情之一。2016 年 3 月上旬,这种情况发生了巨大的变化,在韩国首尔的四季酒店,当时最先进的围棋程序 AlphaGo 以 4 比 1 的比分击败了国际排名第一的围棋职业选手李世石。一部纪录片捕捉并精心制作了正在展开的戏剧,自从 AlphaGo 取得重大胜利以来,这场戏剧已经以无数种形式被重述。然而,作为技术演示的表演赛——简而言之,“AlphaGo 表演”——并没有在 STS 中受到太多关注,尽管或正是因为随之而来的媒体狂热、游戏评论和“人工智能”专业知识。因此,本文回顾了第二盘棋的“第 37 步”、AlphaGo 在台上的出人意料的表现,以及随后由新闻收据标记“ooh”引发的与会专家的评论。文章利用反思性视频分析,解释了围棋动作的风景清晰度(它作为技术演示的一部分所体现的交付)是复杂的“人/机接口”的偶然结果。主流媒体报道AlphaGo的“超人智能”,既依赖又抹杀了这种接口工作。反过来,本文描述并讨论了“对象代理”和“算法戏剧”如何将巧妙体现的游戏作为一种关键的交互实践,从直播中为表演赛提供信息。
更新日期:2023-09-27
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