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Agent-Based Music Live Coding: Sonic adventures in 2D
Organised Sound ( IF 0.2 ) Pub Date : 2023-08-09 , DOI: 10.1017/s1355771823000274
Gerard Roma

This article describes agent-based music live coding, an approach for music performance and composition based on programming a set of agents in a 2D plane. This style of programming draws from the tradition of agent-based models and facilitates interactive algorithmic control of data-driven sound synthesis methods such as wave terrain synthesis or corpus-based concatenative synthesis. The main elements are a ‘terrain’, which may be used to access different types of data, a set of agents and their trajectories, and a set of synthesis functions associated to agents. An implementation using the SuperCollider language is demonstrated.



中文翻译:

基于代理的音乐实时编码:2D 中的索尼克冒险

本文介绍了基于代理的音乐现场编码,这是一种基于在 2D 平面中对一组代理进行编程的音乐表演和作曲方法。这种编程风格借鉴了基于代理的模型的传统,并促进了数据驱动的声音合成方法的交互式算法控制,例如波浪地形合成或基于语料库的串联合成。主要元素是“地形”(可用于访问不同类型的数据)、一组代理及其轨迹以及一组与代理相关的综合函数。演示了使用 SuperCollider 语言的实现。

更新日期:2023-08-09
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