当前位置: X-MOL 学术Inf. Syst. Front. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction
Information Systems Frontiers ( IF 6.9 ) Pub Date : 2023-02-08 , DOI: 10.1007/s10796-023-10377-7
Jun-Jie Hew , Voon-Hsien Lee , Soo-Ting T’ng , Garry Wei-Han Tan , Keng-Boon Ooi , Yogesh K. Dwivedi

Drawing upon the Stimulus-Organism-Response Theory and Flow Theory, this study aims to investigate the effects of environmental stimuli that are unique to the mobile multiplayer online battle arena (MOBA) environment (i.e., immediacy, social interaction, and competition) in inducing the state of flow, which is expected to be the basis of online game addiction and subjective happiness among the online mobile gamers. Besides, this study explores the uncharted role of addiction in suppressing the effect of flow on happiness through the theoretical lens of Rational Addiction Theory. The results indicate that all environmental stimuli are directly and positively related to the state of flow, which relates directly and positively to online game addiction and subjective happiness. Online game addiction is found to have a direct and negative association with subjective happiness, on top of its suppressor role that negatively mediates the relationship between flow and subjective happiness.



中文翻译:

在线手游玩家真的快乐吗?论网络游戏成瘾的抑制作用

借鉴刺激-有机体-反应理论和流动理论,本研究旨在调查移动多人在线战场 (MOBA) 环境所特有的环境刺激(即即时性、社交互动和竞争)对诱导的影响心流状态,有望成为网络手机游戏玩家网络游戏成瘾和主观幸福感的基础。此外,本研究通过理性成瘾理论的理论视角探索了成瘾在抑制流动对幸福感的影响方面的未知作用。结果表明,所有环境刺激都与心流状态直接正相关,心流状态与网络游戏成瘾和主观幸福感直接正相关。

更新日期:2023-02-09
down
wechat
bug