Digital Creativity ( IF 1.3 ) Pub Date : 2022-04-21 , DOI: 10.1080/14626268.2022.2064879 Zhengya Gong 1 , Lik-Hang Lee 2 , Sohail Ahmed Soomro 1, 3 , Vijayakumar Nanjappan 1 , Georgi V. Georgiev 1
ABSTRACT
This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a framework for enhancing creativity in virtual brainstorming (VB) based on the 4Ps (person, process, product, and press) of creativity, which provides guidance on leveraging VB to enhance creativity. Furthermore, eight affordances of VB are identified to enhance creativity: anonymity, appraisal, avatars, immersion, multiple communication, recording, simulated objects, and tracing. The potential perspectives of VB to enhance creativity based on this study’s framework are also explored, which deserves further investigation.
中文翻译:
![](https://scdn.x-mol.com/jcss/images/paperTranslation.png)
从创造力的角度系统回顾虚拟头脑风暴:可供性、框架和前景
摘要
本研究将虚拟现实 (VR) 作为一种新兴工具探索到头脑风暴活动中以增强创造力,并系统地回顾现有研究,以提供有关该主题的高级文献回顾。此外,我们提出了一个基于创造力的 4P(人、过程、产品和媒体)的虚拟头脑风暴(VB)增强创造力的框架,为利用 VB 增强创造力提供了指导。此外,确定了 VB 的八种可供性以增强创造力:匿名性、评估、化身、沉浸感、多重交流、记录、模拟对象和追踪。还探讨了基于本研究框架的 VB 增强创造力的潜在前景,值得进一步研究。