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IEEE Transactions on Haptics
基本信息
期刊名称 | IEEE Transactions on Haptics IEEE T HAPTICS |
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期刊ISSN | 1939-1412 |
期刊官方网站 | https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4543165 |
是否OA | No |
出版商 | Institute of Electrical and Electronics Engineers Inc. |
出版周期 | |
文章处理费 | 登录后查看 |
始发年份 | 2008 |
年文章数 | 92 |
影响因子 | 2.4(2023) scijournal影响因子 greensci影响因子 |
中科院SCI期刊分区
大类学科 | 小类学科 | Top | 综述 |
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工程技术3区 | COMPUTER SCIENCE, CYBERNETICS 计算机:控制论3区 | 否 | 否 |
CiteScore
CiteScore排名 | CiteScore | SJR | SNIP | ||
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学科 | 排名 | 百分位 | 5.9 | 0.896 | 1.294 |
Computer Science Computer Science Applications |
257/817 | 68% |
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Computer Science Human-Computer Interaction |
63/145 | 56% |
补充信息
自引率 | 25% |
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H-index | 39 |
SCI收录状况 |
Science Citation Index Expanded |
官方审稿时间 | 登录后查看 |
网友分享审稿时间 | 数据统计中,敬请期待。 |
接受率 | 登录后查看 |
PubMed Central (PMC) | http://www.ncbi.nlm.nih.gov/nlmcatalog?term=1939-1412%5BISSN%5D |
投稿指南
期刊投稿网址 | |
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收稿范围 | IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation and visualization. |
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