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Graphical Models (GMOD) is internationally recognized as a highly rated, top-tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical and geometric models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.
We invite papers in five categories: 1) research (contributions of novel theoretical or practical approaches or solutions), 2) survey (opinionated views of the state-of-the-art and challenges in a specific topic), 3) system (the architecture and implementation details of innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization), 4) application (description of a novel application of know techniques and evaluation of its impact), or 5) lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).
GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content), and broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
Because the timely publication of research results is important for the careers of our authors and for the vitality of the field, GMOD is putting in place its R3 (Rapid Response Review) system, which strives to provide authors with a preliminary decision within an average of one month after submission.
The following are examples of topics typically covered in GMOD:
Shape processing: Shape analysis and understanding. Bounding volumes and geometric proxies. Correspondence, registration, matching, and retrieval. Detection of ridges, features, patterns, and symmetries. Measures of volume, compactness, or convexity. Morphological operations (offsetting, rounding, tightening). Segmentation. Similarity measures, comparison, variability statistics.
Machine Learning: Deep neural models. Learning, Genetic and Evolutionary Algorithms. Optimization. Deep Generative Models. Reinforcement Learning. Deep Shape Analysis, Processing, and Generation.
Point clouds: Analysis. Segmentation, Reconstruction, Interpolation. Multi-resolution. Rendering. Segmentation. Separation.
Curves: Parametric. Implicit. Fitting. Smoothing, Subdivision. Constant length. Extraction. Segmentation. Matching. Comparison. Averaging. Curves on surfaces. Rounding, Offsetting, Regularity.
Model abstractions: Skeletons. Animation and Skinning. Medial axis or Curve skeleton. Model representations. Perceptual models.
Meshes: Compact data structures. Feature extraction and replication. Feature exaggeration. Levels of Detail. Simplification. Shape measures. Parameterization. Re-sampling. Smoothing. Subdivision. Volume/area preservation. Feature sharpening.
Surfaces: Implicit. Parametric. Curvature. Hole filling. Geodesics. Intersection. Interpolating. Reconstruction. Sampling.
Solids: Boolean operations. Boundary representations. CSG. BSP. Non-manifold models. Inhomogeneous models. Non-manifold models and complexes. Offsets. Repair. Rounding and smoothing. Sweeps.
Volumes: Matching. Isosurface extraction. Rendering. (Images/Video techniques only in support of 3D modeling)
Reconstruction: From Drawings, Images, Videos, Point Clouds, and Skeletons.
Procedural models: User driven. Patterns. Textures. Control.
Design: Constraint-based. Feature-based. Variational. Direct manipulation. Haptics. Multimodal interfaces. Multiuser interfaces. Pen-based.
Motion: Rigid, affine, steady. Analysis. Capture. Pattern extraction. Synthesis. Constrained. Blending.
Deformation: Capture/acquisition. Direct manipulation. Free-form. Image/volume warping. Interpolating meshes. Preservation of local details.
Animation: Design. Evaluation. Behavioral. Retargeting. Data-driven. Humans. Animals. Face. Hand. Gate. Swimming. Constrained. Optimization. Reinforcement learning.
Simulation: Collision and friction. Articulated and flexible shapes. Physically based behavior. Cloth. Crowds and flocks. Deposition, erosion, and biological growth. Fluid. Hair. Viscoelastic deformations. Sound.
Hardware Acceleration: Collision and visibility queries. Frame buffer algorithms. GPUs and parallelization. Model Acquisition and Scanning.
Model Dissemination: Shared models. Collaborative access. Geometry compression. Progressive/selective refinements. Streaming scenes and animations. Watermarking. Data bases.
Application: Manufacturing. Robotics. Architecture and urban simulation. Medicine. Biology. Natural phenomena. Cinema. Videogames. Education. Cultural Heritage. Typography. Scientific Computing. |
编辑信息 |
Editor-in-Chief University of Florida, Gainesville, Florida, United States Associate Editors Purdue University, West Lafayette, Indiana, United States Urban modeling and visualization, procedural modeling, inverse procedural modeling, radiometric compensation, 3D reconstruction, and camera design and calibration. Zhejiang University, Hangzhou, China Shape modeling/editing, realtime rendering, structure from motion, video segmentation and camera-based interaction. Virtual reality. Camera tracking. Loic Barthe, PhD Paul Sabatier University, Toulouse, France Sketching, Point-based modeling. Splatting. Subdivision surfaces. Implicit modeling. Voxelization. CSG. Blending. Shadows. Basque Center for Applied Mathematics, Bilbao, Spain CNC machining. Curve/surface modeling. Kinematic geometry. Numerical integration. Rationalization. University of Bern, Bern, Switzerland Geometry Processing, Mesh Generation, Differential Geometry, Numerical Optimization Bielefeld University, Bielefeld, Germany Mesh Optimization, Shape Deformation, Non-rigid Registration Frederic ChazalInria DataShape, Palaiseau, France http://www-sop.inria.fr/geometrica/index.php?option=com_content&view=article&id=55Applied and computational topology and geometry. Solid modeling foundations. Topological and geometric data analysis. Metric and differential geometry. Statistical and probabilistic approaches in geometric inference, geometric approximation and geometry processing. Clustering. Segmentation. Matching.Leila De FlorianiUniversity of Maryland at College Park, Baltimore, Maryland, United Stateshttp://www.disi.unige.it/person/DeflorianiL/Triangle meshes. Data structures. Shape segmentation. Morse complexes. Non-manifold representations. Multi-resolution modeling. Terrains. Feature extraction.Sven DickinsonUniversity of Toronto, Toronto, Ontario, Canada http://www.cs.toronto.edu/~sven/Object recognition. Shape representation, segmentation, indexing, matching, and tracking. Image abstraction. Perceptual grouping.Julie DigneLIRIS - Computer Science Laboratory for Image Processing and Information Systemshttp://perso.liris.cnrs.fr/julie.digne/surface processing: point clouds, denoising, meshing, scan merging and surface segmentation.Xianfeng David GuStony Brook University, Stony Brook, New York, United Stateshttp://www.cs.sunysb.edu/~gu/Shape parameterization, registration, analysis. Splines. Conformal, discrete differential, and Riemannian geometry. Medical imaging: Brain colon.Xiaohu GuoUniversity of Texas at Dallas, Richardson, Texas, United Stateshttp://www.utdallas.edu/~xguo/Deformations. Physical and mesh-less simulation. Compression, streaming. Point-based modeling. GUP support. Registration. Medical apps.Klaus HildebrandtTU Delft, Delft, The Netherlands http://graphics.tudelft.nl/~klaus//Geometric Modeling, Geometry Processing, Computer GraphicsTao JuWashington University in Saint Louis, Saint Louis, Missouri, United Stateshttp://www1.cse.wustl.edu/~taoju/Geometry reconstruction, repair, analysis. Barycentric coordinates. Implicit surfaces. Fractals. Interaction techniques. Biomed applications.David LevinUniversity of Toronto, Toronto, Ontario, Canadahttp://diwlevin.webfactional.com/researchdb/#research. /Andre LieutierSolid modeling. Topology. Boolean operations. Sweeps. Minkowski sums. Blending. Numeric accuracy. Computational Geometry.M. Gopi MeenakshisundaramUniversity of California Irvine, Irvine, California, United Stateshttp://www.ics.uci.edu/~gopi/Mesh stripification and compression. Surface sampling, approximation, reconstruction. Sketching. Boolean evaluation. Rendering splines.Dinesh PaiThe University of British Columbia, Vancouver, British Columbia, Canadahttp://people.cs.ubc.ca/~pai/Sensing and control of movements. Simulation of tendons and muscles. Contact and friction. Human eye. Rat/frog locomotion.Sylvain PetitjeanInria Research Centre Nancy Grand Est, Villers les Nancy, Francehttp://www.loria.fr/~petitjea/Computational Geometry. Geometric computing. Exact computations for low-degree curved objects. Invariant theory. Intersections of quadrics. Geometric predicates. 3D visibility. Line theory.Konrad PolthierFree University Berlin Department of Mathematics and Computer Science, Berlin, Germany http://page.mi.fu-berlin.de/polthier/Mesh representation and compression. Shape optimization. Animation compression. Multilevel PDEs. Differential and discrete geometry. Implicit surfaces. Mesh parameterization. Remeshing. Noise removal.Helmut PottmannTU Wien University, Wien, Austria http://www.geometrie.tuwien.ac.at/pottmann/Surface design and analysis. Curvature. Developable, minimal surfaces. Regular patterns. Offsets. Robust geometry processing. Laguerre surfaces. Collisions. Kinematic geometry. Application to architecture. Shape space. Registration. Feature recognition.Hong QinStony Brook University, Stony Brook, New York, United Stateshttp://www.cs.sunysb.edu/~qin/Physically-based modeling of curves, surfaces, and solids. Splines. FEM. PDE. Graphic interaction and Virtual environments.Hanan SametUniversity of Maryland at College Park, Baltimore, Maryland, United Stateshttp://www.cs.umd.edu/~hjs/Data structures. Nearest neighbor. Clustering, Web interface for medical diagnosis. Image similarity.Pedro SanderHong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Konghttp://www.cse.ust.hk/~psander/Geometry Processing. LOD. Silhouettes. Super-sampling. Mesh traversal. Realtime rendering. GPU. NPR of videos and animations.Scott SchaeferTexas A&M University College Station, College Station, Texas, United Stateshttp://faculty.cs.tamu.edu/schaefer/CAGD, subdivision surfaces, barycentric coordinates, surface reconstruction, implicit modeling, surface deformation.Ariel ShamirInterdisciplinary Center Herzliya, Herzliya, Israel http://www.faculty.idc.ac.il/arik/Geometric Modeling, Shape Analysis, Image Processing, Fabrications and 3D Printing, Visualization, Interactive Design, Sketch Based Design, Machine LearningVadim ShapiroUniversity of Wisconsin Madison, Madison, Wisconsin, United Stateshttp://homepages.cae.wisc.edu/~vshapiro/Constructive, generative, and parametric modeling. Topological and boundary representations. Tolerances and tolerant modeling. Physical modeling and simulations. Computational design and analysis.Kenji ShimadaCarnegie Mellon University, Pittsburgh, Pennsylvania, United Stateshttp://www.andrew.cmu.edu/user/shimada/FE Mesh generation. Geometric modeling. Computational geometry. Computer graphics. Factory robotics. Computer assisted surgery. Human body modeling and simulation.Georg UmlaufUniversity of Konstanz http://www-home.htwg-konstanz.de/~umlauf/ Subdivision algorithms. 3D reconstruction. Meshes. G-Spline surfaces.Remco VeltkampUtrecht University, Utrecht, Netherlands http://people.cs.uu.nl/remcov/Shape analysis. Object recognition. Shape retrieval. Shape matching. 3D face modeling and recognition. Object and scene reconstruction.Michael WandMax Planck Institute for Computer Science Department 4 Computer Graphics, Saarbrücken, Germany http://www.mpi-inf.mpg.de/~mwand/Statistical/machine learning/computer vision approaches to geometry processing: Correspondence problems, shape matching, symmetry for shape analysis, inverse procedural modeling, processing of dynamic (animated) geometry, large scene processing and rendering.Yücel YemezKoc University, İstanbul, Turkey http://home.ku.edu.tr/~yyemez/Reconstruction from stereo, video, or silhouettes. 3D digitization. Optical triangulation. Mesh tracking, deformation, and analysis of evolution. 3D object retrieval, Shape description, matching, correspondence. Motion capture. Signal processing. Speech-driven face animation. Body motion analysis and synthesis. Music-driven dance analysis and choreography synthesis. Biometrics.Sung-Eui YoonKorea Advanced Institute of Science and Technology, Daejeon, Korea, Republic ofhttp://sglab.kaist.ac.kr/~sungeui/Monte Carlo Rendering, Image Search, Motion Planning, Nearest Neighbor Search, Large-scale Computation, Collision DetectionEugene ZhangOregon State University, Corvallis, Oregon, United Stateshttp://web.engr.oregonstate.edu/~zhange/ Tensor field visualization. Vector and tensor field design and processing. Non-photorealistic rendering. Computational geometry and topology. Surface parameterization. Remeshing. Shape analysis. Symmetry processing.Denis ZorinNew York University, New York, New York, United Stateshttp://mrl.nyu.edu/~dzorin/Geometric modeling: subdivision surfaces, variational modeling, manifold constructions, interactive and appearance based modeling, discretization of geometric quantities. Scientific computing: Fast multipole methods, numerical solution of integral equations, fluid and deformable membrane simulation, parallel algorithms and software tools.Editorial Advisory Board Inria Sophia Antipolis Mediterranean Research Centre, Sophia Antipolis, Francehttp://www-sop.inria.fr/members/Pierre.Alliez/Mesh generation and parameterization. Geometry compression. Shape reconstruction and approximation. Surface remeshing. Chandrajit BajajUniversity of Texas at Austin, Austin, Texas, United Stateshttp://userweb.cs.utexas.edu/~bajaj/Computational biology. Geometric modeling. Image processing. Computational geometry. Graphics. Compression. Mesh generation. Sci. Computing. Visualization.Pere BrunetPolytechnic University of Catalonia, Barcelona, Spainhttp://www.lsi.upc.edu/~pere/Geometry processing. Volume and discrete representations. Computer-aided geometric design. Hierarchical data representations. Geometric algorithm. Interaction and virtual reality.Elaine CohenThe University of Utah, Salt Lake City, Utah, United Stateshttp://www.cs.utah.edu/~cohen/Algorithms, Representations, and Operators for Complex Models. Design of Mechanical Parts. Virtual Prototyping and Haptic. Rapid Prototyping. Layered Fabrication. Reverse Engineering and Data Fitting. Integrated Process Planning and Computer Aided Manufacturing.Institute of Applied Mathematics and Information Technologies Enrico Magenes National Research Council Genoa Branch, Genova, Italy Shape modeling, analysis, segmentation, semantics, classification, similarity, matching, comparison, and retrieval. Computational topology. Reeb graphs. Multirsolution modeling. Feature-based modeling. Applications to CAD, gaming, biometrics, medicine, biology, culture. Jessica HodginsCarnegie Mellon University, Pittsburgh, Pennsylvania, United Stateshttp://www.cs.cmu.edu/~jkh/Christoph HoffmannPurdue University, West Lafayette, Indiana, United Stateshttp://www.cs.purdue.edu/homes/cmh/Geometric computing and applications. Computer-Aided Design. Design system architectures. Geometric constraint. Robust geometric and symbolic computation.Peter LindstromLawrence Livermore National Laboratory, Livermore, California, United Stateshttp://people.llnl.gov/plMesh simplification and compression, multi-resolution methods, geometric modeling, and large-data visualization.Nadia Magnenat-ThalmannUniversité de Genève, MIRALab, Carouge / Genève, Switzerlandhttp://www.miralab.ch/nthalmannDeformations. Haptic interaction. Physics-based simulation. Motion retargeting. Medical image segmentation. Animation of virtual humans, faces, hair, articulations. Clothes. Social robot behavior. Modeling memory processes and emotions.Dinesh ManochaNorth Carolina Agricultural and Technical State University Department of Computer Science, Chapel Hill, North Carolina, United States http://www.cs.unc.edu/~dm/Collision detection. Crowd simulation. GPU. Parallelization. Haptics. Motion and path planning. Sound. Rendering acceleration for massive models. Hair. Deformable models. Growth simulation. Simulation of articulated bodies. Multiresolution.Nicholas PatrikalakisMassachusetts Institute of Technology, Cambridge, Massachusetts, United Stateshttp://meche.mit.edu/people/faculty/index.html?id=67Robotics and Sensing, Dynamic Data-Driven Forecasting Systems, Computer-Aided Design, Computational Geometry, Visualization.Jarek RossignacGeorgia Institute of Technology, Atlanta, Georgia, United Stateshttp://www.gvu.gatech.edu/~jarek/Solid modeling using CSG and B-reps. Compact representations, compression, multi-resolution processing of triangle meshes. Offsetting. Blending. Morphing. Topology. Morphology. In-betweening animations. Interactive deformations. Sweeps. Skinning. Subdivision of shapes and motions. Fluid simulations. Reconstruction. Segmentation. Feature sharpening. Smoothing. GPU rendering. Visibility.Hans-Peter SeidelMax Planck Institute for Computer Science Department 4 Computer Graphics, Saarbrücken, Germany http://www.mpi-inf.mpg.de/~hpseidel/Tracking high-speed motion. Viscoelastic solids. Vector fields. Mesh metamorphosis. Reconstruction from voxels. Remeshing.Carlo SéquinUniversity of California Berkeley, Berkeley, California, United Stateshttp://www.eecs.berkeley.edu/~sequin/Geometric modeling: subdivision surfaces, surface optimization, Euler spirals. Procedural modeling: inverse 3D modeling, parameterized generator programs. Art and Mathematics: geometrical sculpture, tilings (2D and 3D), polyhedra (3D and 4D). Visualization: virtual prototyping, mathematical visualization models, architecture. CAD-CAM: interactive modeling, user interfaces, rapid prototyping.Harry ShumMicrosoft Research Asia, Beijing, China http://research.microsoft.com/en-us/people/hshum/Super resolution, computer vision, graphics, human computer interaction, statistical learning and robotics. Image completion. Graph cuts. Interactive manipulation of faces. Stereo reconstruction.Editors Emeriti Norman BadlerUniversity of Pennsylvania Department of Computer and Information Science, Philadelphia, Pennsylvania, United States http://www.cis.upenn.edu/~badler/Ingrid CarlbomUppsala University, Uppsala, Sweden http://www.cb.uu.se/~ingrid/
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