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Graphical Models
基本信息
期刊名称 Graphical Models
GRAPH MODELS
期刊ISSN 1524-0703
期刊官方网站 https://www.sciencedirect.com/journal/graphical-models
是否OA Yes
出版商 Elsevier Inc.
出版周期 Bimonthly
文章处理费 登录后查看
始发年份 2000
年文章数 34
影响因子 2.5(2023)  scijournal影响因子  greensci影响因子
中科院SCI期刊分区
大类学科 小类学科 Top 综述
工程技术4区 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程4区
CiteScore
CiteScore排名 CiteScore SJR SNIP
学科 排名 百分位 3.6 0.710 1.125
Mathematics
Geometry and Topology
8/106 92%
Computer Science
Computer Graphics and Computer-Aided Design
43/106 59%
Mathematics
Modeling and Simulation
137/324 57%
Computer Science
Software
237/407 41%
补充信息
自引率 8%
H-index 52
SCI收录状况 Science Citation Index Expanded
官方审稿时间 登录后查看
网友分享审稿时间 数据统计中,敬请期待。
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PubMed Central (PMC) http://www.ncbi.nlm.nih.gov/nlmcatalog?term=1524-0703%5BISSN%5D
投稿指南
期刊投稿网址 https://www.editorialmanager.com/GMOD
收稿范围
Graphical Models (GMOD) is internationally recognized as a highly rated, top-tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical and geometric models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.

We invite papers in five categories: 1) research (contributions of novel theoretical or practical approaches or solutions), 2) survey (opinionated views of the state-of-the-art and challenges in a specific topic), 3) system (the architecture and implementation details of innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization), 4) application (description of a novel application of know techniques and evaluation of its impact), or 5) lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).

GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content), and broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.

Because the timely publication of research results is important for the careers of our authors and for the vitality of the field, GMOD is putting in place its R3 (Rapid Response Review) system, which strives to provide authors with a preliminary decision within an average of one month after submission.

The following are examples of topics typically covered in GMOD:

Shape processing: Shape analysis and understanding. Bounding volumes and geometric proxies. Correspondence, registration, matching, and retrieval. Detection of ridges, features, patterns, and symmetries. Measures of volume, compactness, or convexity. Morphological operations (offsetting, rounding, tightening). Segmentation. Similarity measures, comparison, variability statistics.

Machine Learning: Deep neural models. Learning, Genetic and Evolutionary Algorithms. Optimization. Deep Generative Models. Reinforcement Learning. Deep Shape Analysis, Processing, and Generation.

Point clouds: Analysis. Segmentation, Reconstruction, Interpolation. Multi-resolution. Rendering. Segmentation. Separation.

Curves: Parametric. Implicit. Fitting. Smoothing, Subdivision. Constant length. Extraction. Segmentation. Matching. Comparison. Averaging. Curves on surfaces. Rounding, Offsetting, Regularity.

Model abstractions: Skeletons. Animation and Skinning. Medial axis or Curve skeleton. Model representations. Perceptual models.

Meshes: Compact data structures. Feature extraction and replication. Feature exaggeration. Levels of Detail. Simplification. Shape measures. Parameterization. Re-sampling. Smoothing. Subdivision. Volume/area preservation. Feature sharpening.

Surfaces: Implicit. Parametric. Curvature. Hole filling. Geodesics. Intersection. Interpolating. Reconstruction. Sampling.

Solids: Boolean operations. Boundary representations. CSG. BSP. Non-manifold models. Inhomogeneous models. Non-manifold models and complexes. Offsets. Repair. Rounding and smoothing. Sweeps.

Volumes: Matching. Isosurface extraction. Rendering. (Images/Video techniques only in support of 3D modeling)

Reconstruction: From Drawings, Images, Videos, Point Clouds, and Skeletons.

Procedural models: User driven. Patterns. Textures. Control.

Design: Constraint-based. Feature-based. Variational. Direct manipulation. Haptics. Multimodal interfaces. Multiuser interfaces. Pen-based.

Motion: Rigid, affine, steady. Analysis. Capture. Pattern extraction. Synthesis. Constrained. Blending.

Deformation: Capture/acquisition. Direct manipulation. Free-form. Image/volume warping. Interpolating meshes. Preservation of local details.

Animation: Design. Evaluation. Behavioral. Retargeting. Data-driven. Humans. Animals. Face. Hand. Gate. Swimming. Constrained. Optimization. Reinforcement learning.

Simulation: Collision and friction. Articulated and flexible shapes. Physically based behavior. Cloth. Crowds and flocks. Deposition, erosion, and biological growth. Fluid. Hair. Viscoelastic deformations. Sound.

Hardware Acceleration: Collision and visibility queries. Frame buffer algorithms. GPUs and parallelization. Model Acquisition and Scanning.

Model Dissemination: Shared models. Collaborative access. Geometry compression. Progressive/selective refinements. Streaming scenes and animations. Watermarking. Data bases.

Application: Manufacturing. Robotics. Architecture and urban simulation. Medicine. Biology. Natural phenomena. Cinema. Videogames. Education. Cultural Heritage. Typography. Scientific Computing.
收录体裁
research 
survey
system 
application 
lecture
投稿指南 https://www.sciencedirect.com/journal/graphical-models/publish/guide-for-authors
投稿模板
参考文献格式 https://www.elsevier.com/journals/graphical-models/1524-0703/guide-for-authors
编辑信息
Editor-in-Chief
University of Florida, Gainesville, Florida, United States
Associate Editors
Purdue University, West Lafayette, Indiana, United States Urban modeling and visualization, procedural modeling, inverse procedural modeling, radiometric compensation, 3D reconstruction, and camera design and calibration.
Zhejiang University, Hangzhou, China Shape modeling/editing, realtime rendering, structure from motion, video segmentation and camera-based interaction. Virtual reality. Camera tracking.
Loic Barthe, PhD
Paul Sabatier University, Toulouse, France Sketching, Point-based modeling. Splatting. Subdivision surfaces. Implicit modeling. Voxelization. CSG. Blending. Shadows.
Basque Center for Applied Mathematics, Bilbao, Spain CNC machining. Curve/surface modeling. Kinematic geometry. Numerical integration. Rationalization.
University of Bern, Bern, Switzerland Geometry Processing, Mesh Generation, Differential Geometry, Numerical Optimization
Bielefeld University, Bielefeld, Germany Mesh Optimization, Shape Deformation, Non-rigid Registration

Frederic Chazal

Inria DataShape, Palaiseau, France http://www-sop.inria.fr/geometrica/index.php?option=com_content&view=article&id=55Applied and computational topology and geometry. Solid modeling foundations. Topological and geometric data analysis. Metric and differential geometry. Statistical and probabilistic approaches in geometric inference, geometric approximation and geometry processing. Clustering. Segmentation. Matching.

Leila De Floriani

University of Maryland at College Park, Baltimore, Maryland, United Stateshttp://www.disi.unige.it/person/DeflorianiL/Triangle meshes. Data structures. Shape segmentation. Morse complexes. Non-manifold representations. Multi-resolution modeling. Terrains. Feature extraction.

Sven Dickinson

University of Toronto, Toronto, Ontario, Canada http://www.cs.toronto.edu/~sven/Object recognition. Shape representation, segmentation, indexing, matching, and tracking. Image abstraction. Perceptual grouping.

Julie Digne

LIRIS - Computer Science Laboratory for Image Processing and Information Systemshttp://perso.liris.cnrs.fr/julie.digne/surface processing: point clouds, denoising, meshing, scan merging and surface segmentation.

Xianfeng David Gu

Stony Brook University, Stony Brook, New York, United Stateshttp://www.cs.sunysb.edu/~gu/Shape parameterization, registration, analysis. Splines. Conformal, discrete differential, and Riemannian geometry. Medical imaging: Brain colon.

Xiaohu Guo

University of Texas at Dallas, Richardson, Texas, United Stateshttp://www.utdallas.edu/~xguo/Deformations. Physical and mesh-less simulation. Compression, streaming. Point-based modeling. GUP support. Registration. Medical apps.

Klaus Hildebrandt

TU Delft, Delft, The Netherlands http://graphics.tudelft.nl/~klaus//Geometric Modeling, Geometry Processing, Computer Graphics

Tao Ju

Washington University in Saint Louis, Saint Louis, Missouri, United Stateshttp://www1.cse.wustl.edu/~taoju/Geometry reconstruction, repair, analysis. Barycentric coordinates. Implicit surfaces. Fractals. Interaction techniques. Biomed applications.

David Levin

University of Toronto, Toronto, Ontario, Canadahttp://diwlevin.webfactional.com/researchdb/#research. /

Andre Lieutier

Solid modeling. Topology. Boolean operations. Sweeps. Minkowski sums. Blending. Numeric accuracy. Computational Geometry.

M. Gopi Meenakshisundaram

University of California Irvine, Irvine, California, United Stateshttp://www.ics.uci.edu/~gopi/Mesh stripification and compression. Surface sampling, approximation, reconstruction. Sketching. Boolean evaluation. Rendering splines.

Dinesh Pai

The University of British Columbia, Vancouver, British Columbia, Canadahttp://people.cs.ubc.ca/~pai/Sensing and control of movements. Simulation of tendons and muscles. Contact and friction. Human eye. Rat/frog locomotion.

Sylvain Petitjean

Inria Research Centre Nancy Grand Est, Villers les Nancy, Francehttp://www.loria.fr/~petitjea/Computational Geometry. Geometric computing. Exact computations for low-degree curved objects. Invariant theory. Intersections of quadrics. Geometric predicates. 3D visibility. Line theory.

Konrad Polthier

Free University Berlin Department of Mathematics and Computer Science, Berlin, Germany http://page.mi.fu-berlin.de/polthier/Mesh representation and compression. Shape optimization. Animation compression. Multilevel PDEs. Differential and discrete geometry. Implicit surfaces. Mesh parameterization. Remeshing. Noise removal.

Helmut Pottmann

TU Wien University, Wien, Austria http://www.geometrie.tuwien.ac.at/pottmann/Surface design and analysis. Curvature. Developable, minimal surfaces. Regular patterns. Offsets. Robust geometry processing. Laguerre surfaces. Collisions. Kinematic geometry. Application to architecture. Shape space. Registration. Feature recognition.

Hong Qin

Stony Brook University, Stony Brook, New York, United Stateshttp://www.cs.sunysb.edu/~qin/Physically-based modeling of curves, surfaces, and solids. Splines. FEM. PDE. Graphic interaction and Virtual environments.

Hanan Samet

University of Maryland at College Park, Baltimore, Maryland, United Stateshttp://www.cs.umd.edu/~hjs/Data structures. Nearest neighbor. Clustering, Web interface for medical diagnosis. Image similarity.

Pedro Sander

Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Konghttp://www.cse.ust.hk/~psander/Geometry Processing. LOD. Silhouettes. Super-sampling. Mesh traversal. Realtime rendering. GPU. NPR of videos and animations.

Scott Schaefer

Texas A&M University College Station, College Station, Texas, United Stateshttp://faculty.cs.tamu.edu/schaefer/CAGD, subdivision surfaces, barycentric coordinates, surface reconstruction, implicit modeling, surface deformation.

Ariel Shamir

Interdisciplinary Center Herzliya, Herzliya, Israel http://www.faculty.idc.ac.il/arik/Geometric Modeling, Shape Analysis, Image Processing, Fabrications and 3D Printing, Visualization, Interactive Design, Sketch Based Design, Machine Learning

Vadim Shapiro

University of Wisconsin Madison, Madison, Wisconsin, United Stateshttp://homepages.cae.wisc.edu/~vshapiro/Constructive, generative, and parametric modeling. Topological and boundary representations. Tolerances and tolerant modeling. Physical modeling and simulations. Computational design and analysis.

Kenji Shimada

Carnegie Mellon University, Pittsburgh, Pennsylvania, United Stateshttp://www.andrew.cmu.edu/user/shimada/FE Mesh generation. Geometric modeling. Computational geometry. Computer graphics. Factory robotics. Computer assisted surgery. Human body modeling and simulation.

Georg Umlauf

University of Konstanz http://www-home.htwg-konstanz.de/~umlauf/ Subdivision algorithms. 3D reconstruction. Meshes. G-Spline surfaces.

Remco Veltkamp

Utrecht University, Utrecht, Netherlands http://people.cs.uu.nl/remcov/Shape analysis. Object recognition. Shape retrieval. Shape matching. 3D face modeling and recognition. Object and scene reconstruction.

Michael Wand

Max Planck Institute for Computer Science Department 4 Computer Graphics, Saarbrücken, Germany http://www.mpi-inf.mpg.de/~mwand/Statistical/machine learning/computer vision approaches to geometry processing: Correspondence problems, shape matching, symmetry for shape analysis, inverse procedural modeling, processing of dynamic (animated) geometry, large scene processing and rendering.

Yücel Yemez

Koc University, İstanbul, Turkey http://home.ku.edu.tr/~yyemez/Reconstruction from stereo, video, or silhouettes. 3D digitization. Optical triangulation. Mesh tracking, deformation, and analysis of evolution. 3D object retrieval, Shape description, matching, correspondence. Motion capture. Signal processing. Speech-driven face animation. Body motion analysis and synthesis. Music-driven dance analysis and choreography synthesis. Biometrics.

Sung-Eui Yoon

Korea Advanced Institute of Science and Technology, Daejeon, Korea, Republic ofhttp://sglab.kaist.ac.kr/~sungeui/Monte Carlo Rendering, Image Search, Motion Planning, Nearest Neighbor Search, Large-scale Computation, Collision Detection

Eugene Zhang

Oregon State University, Corvallis, Oregon, United Stateshttp://web.engr.oregonstate.edu/~zhange/ Tensor field visualization. Vector and tensor field design and processing. Non-photorealistic rendering. Computational geometry and topology. Surface parameterization. Remeshing. Shape analysis. Symmetry processing.

Denis Zorin

New York University, New York, New York, United Stateshttp://mrl.nyu.edu/~dzorin/Geometric modeling: subdivision surfaces, variational modeling, manifold constructions, interactive and appearance based modeling, discretization of geometric quantities. Scientific computing: Fast multipole methods, numerical solution of integral equations, fluid and deformable membrane simulation, parallel algorithms and software tools.
Editorial Advisory Board
Inria Sophia Antipolis Mediterranean Research Centre, Sophia Antipolis, Francehttp://www-sop.inria.fr/members/Pierre.Alliez/Mesh generation and parameterization. Geometry compression. Shape reconstruction and approximation. Surface remeshing.

Chandrajit Bajaj

University of Texas at Austin, Austin, Texas, United Stateshttp://userweb.cs.utexas.edu/~bajaj/Computational biology. Geometric modeling. Image processing. Computational geometry. Graphics. Compression. Mesh generation. Sci. Computing. Visualization.

Pere Brunet

Polytechnic University of Catalonia, Barcelona, Spainhttp://www.lsi.upc.edu/~pere/Geometry processing. Volume and discrete representations. Computer-aided geometric design. Hierarchical data representations. Geometric algorithm. Interaction and virtual reality.

Elaine Cohen

The University of Utah, Salt Lake City, Utah, United Stateshttp://www.cs.utah.edu/~cohen/Algorithms, Representations, and Operators for Complex Models. Design of Mechanical Parts. Virtual Prototyping and Haptic. Rapid Prototyping. Layered Fabrication. Reverse Engineering and Data Fitting. Integrated Process Planning and Computer Aided Manufacturing.
Institute of Applied Mathematics and Information Technologies Enrico Magenes National Research Council Genoa Branch, Genova, Italy Shape modeling, analysis, segmentation, semantics, classification, similarity, matching, comparison, and retrieval. Computational topology. Reeb graphs. Multirsolution modeling. Feature-based modeling. Applications to CAD, gaming, biometrics, medicine, biology, culture.

Jessica Hodgins

Carnegie Mellon University, Pittsburgh, Pennsylvania, United Stateshttp://www.cs.cmu.edu/~jkh/

Christoph Hoffmann

Purdue University, West Lafayette, Indiana, United Stateshttp://www.cs.purdue.edu/homes/cmh/Geometric computing and applications. Computer-Aided Design. Design system architectures. Geometric constraint. Robust geometric and symbolic computation.

Peter Lindstrom

Lawrence Livermore National Laboratory, Livermore, California, United Stateshttp://people.llnl.gov/plMesh simplification and compression, multi-resolution methods, geometric modeling, and large-data visualization.

Nadia Magnenat-Thalmann

Université de Genève, MIRALab, Carouge / Genève, Switzerlandhttp://www.miralab.ch/nthalmannDeformations. Haptic interaction. Physics-based simulation. Motion retargeting. Medical image segmentation. Animation of virtual humans, faces, hair, articulations. Clothes. Social robot behavior. Modeling memory processes and emotions.

Dinesh Manocha

North Carolina Agricultural and Technical State University Department of Computer Science, Chapel Hill, North Carolina, United States http://www.cs.unc.edu/~dm/Collision detection. Crowd simulation. GPU. Parallelization. Haptics. Motion and path planning. Sound. Rendering acceleration for massive models. Hair. Deformable models. Growth simulation. Simulation of articulated bodies. Multiresolution.

Nicholas Patrikalakis

Massachusetts Institute of Technology, Cambridge, Massachusetts, United Stateshttp://meche.mit.edu/people/faculty/index.html?id=67Robotics and Sensing, Dynamic Data-Driven Forecasting Systems, Computer-Aided Design, Computational Geometry, Visualization.

Jarek Rossignac

Georgia Institute of Technology, Atlanta, Georgia, United Stateshttp://www.gvu.gatech.edu/~jarek/Solid modeling using CSG and B-reps. Compact representations, compression, multi-resolution processing of triangle meshes. Offsetting. Blending. Morphing. Topology. Morphology. In-betweening animations. Interactive deformations. Sweeps. Skinning. Subdivision of shapes and motions. Fluid simulations. Reconstruction. Segmentation. Feature sharpening. Smoothing. GPU rendering. Visibility.

Hans-Peter Seidel

Max Planck Institute for Computer Science Department 4 Computer Graphics, Saarbrücken, Germany http://www.mpi-inf.mpg.de/~hpseidel/Tracking high-speed motion. Viscoelastic solids. Vector fields. Mesh metamorphosis. Reconstruction from voxels. Remeshing.

Carlo Séquin

University of California Berkeley, Berkeley, California, United Stateshttp://www.eecs.berkeley.edu/~sequin/Geometric modeling: subdivision surfaces, surface optimization, Euler spirals. Procedural modeling: inverse 3D modeling, parameterized generator programs. Art and Mathematics: geometrical sculpture, tilings (2D and 3D), polyhedra (3D and 4D). Visualization: virtual prototyping, mathematical visualization models, architecture. CAD-CAM: interactive modeling, user interfaces, rapid prototyping.

Harry Shum

Microsoft Research Asia, Beijing, China http://research.microsoft.com/en-us/people/hshum/Super resolution, computer vision, graphics, human computer interaction, statistical learning and robotics. Image completion. Graph cuts. Interactive manipulation of faces. Stereo reconstruction.
Editors Emeriti

Norman Badler

University of Pennsylvania Department of Computer and Information Science, Philadelphia, Pennsylvania, United States http://www.cis.upenn.edu/~badler/

Ingrid Carlbom

Uppsala University, Uppsala, Sweden http://www.cb.uu.se/~ingrid/


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