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ACM Journal on Computing and Cultural Heritage
基本信息
期刊名称 ACM Journal on Computing and Cultural Heritage
ACM J COMPUT CULT HE
期刊ISSN 1556-4673
期刊官方网站 https://jocch.acm.org/
是否OA No
出版商 Association for Computing Machinery (ACM)
出版周期
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始发年份
年文章数 85
影响因子 2.1(2023)  scijournal影响因子  greensci影响因子
中科院SCI期刊分区
大类学科 小类学科 Top 综述
工程技术4区 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用4区
CiteScore
CiteScore排名 CiteScore SJR SNIP
学科 排名 百分位 1.83 0.429 1.325
Arts and Humanities
Conservation
3 / 65 96%
Computer Science
Computer Graphics and Computer-Aided Design
29 / 70 59%
Computer Science
Information Systems
121 / 269 55%
Computer Science
Computer Science Applications
249 / 569 56%
补充信息
自引率 9.5%
H-index 19
SCI收录状况 Science Citation Index Expanded
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PubMed Central (PMC) http://www.ncbi.nlm.nih.gov/nlmcatalog?term=1556-4673%5BISSN%5D
投稿指南
期刊投稿网址 https://mc.manuscriptcentral.com/jocch
收稿范围
ACM Journal on Computing and Cultural Heritage (JOCCH) publishes papers of significant and lasting value in all areas relating to the use of information and communication technologies (ICT) in support of Cultural Heritage. The journal encourages the submission of manuscripts that demonstrate innovative use of technology for the discovery, analysis, interpretation and presentation of cultural material, as well as manuscripts that illustrate applications in the Cultural Heritage sector that challenge the computational technologies and suggest new research opportunities in computer science. It is published on a quarterly basis.

The field Cultural Heritage spans many distinct sub-areas, which may be divided into two major classifications: tangible heritage, such as the discovery, documentation, organization, interpretation and communication of artifacts, monuments, sites, museums, and collections (including digital archives, catalogues and libraries); and intangible heritage, such as music, performance, storytelling, and mythology. In addition, the increasing volume of digital cultural artifacts and collections is becoming an important body of heritage content in its own right. Submissions that have led to actual cultural applications are particularly welcomed.

Topics include (but are not limited to) the following areas:

On-site and remotely sensed data collection
Enhanced 2D media for CH
3D digital artifact capture, representation and manipulation
Tools for reconstruction and processing of digital representations
Metadata, classification schema, ontologies and semantic processing for CH multimedia repositories
Analytic tools to assist scholars' research on collections or artifacts
ICT assistance in monitoring and restoration
Augmentation of physical collections with digital presentations
Virtual and Augmented Reality technologies for virtual and digital museums
Human-Computer interfaces for virtual and digital museums
Story-telling and other forms of communication, multimedia systems
Serious games
Web-based and mobile technologies for CH
Long term preservation of digital artifacts
Provenance, copyright and IPR
Digital capture and annotation of intangible heritage (performance, audio, dance, oral heritage)
ICT technologies in support of creating new cultural experiences or digital artifacts
Applications (e.g. in Education and Tourism)
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